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Searched refs:fSeed (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/src/shaders/
DSkPerlinNoiseShader.cpp102 : fSeed(that.fSeed) in PaintingData()
114 int fSeed; member
136 int result = kRandAmplitude * (fSeed % kRandQ) - kRandR * (fSeed / kRandQ); in random()
140 fSeed = result; in random()
148 fSeed = SkScalarTruncToInt(seed); in init()
150 if (fSeed <= 0) { in init()
151 fSeed = -(fSeed % (kRandMaximum - 1)) + 1; in init()
153 if (fSeed > kRandMaximum - 1) { in init()
154 fSeed = kRandMaximum - 1; in init()
325 const SkScalar fSeed; member in SkPerlinNoiseShaderImpl
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/third_party/skia/src/effects/
DSkDiscretePathEffect.cpp30 LCGRandom(uint32_t seed) : fSeed(seed) {} in LCGRandom()
40 uint32_t nextU() { uint32_t r = fSeed * kMul + kAdd; fSeed = r; return r; } in nextU()
56 uint32_t fSeed; member in LCGRandom
/third_party/skia/modules/svg/src/
DSkSVGFeTurbulence.cpp69 fBaseFrequency.freqX(), fBaseFrequency.freqY(), fNumOctaves, fSeed, tileSize); in onMakeImageFilter()
73 fBaseFrequency.freqX(), fBaseFrequency.freqY(), fNumOctaves, fSeed, tileSize); in onMakeImageFilter()