Searched refs:fSeed (Results 1 – 3 of 3) sorted by relevance
102 : fSeed(that.fSeed) in PaintingData()114 int fSeed; member136 int result = kRandAmplitude * (fSeed % kRandQ) - kRandR * (fSeed / kRandQ); in random()140 fSeed = result; in random()148 fSeed = SkScalarTruncToInt(seed); in init()150 if (fSeed <= 0) { in init()151 fSeed = -(fSeed % (kRandMaximum - 1)) + 1; in init()153 if (fSeed > kRandMaximum - 1) { in init()154 fSeed = kRandMaximum - 1; in init()325 const SkScalar fSeed; member in SkPerlinNoiseShaderImpl[all …]
30 LCGRandom(uint32_t seed) : fSeed(seed) {} in LCGRandom()40 uint32_t nextU() { uint32_t r = fSeed * kMul + kAdd; fSeed = r; return r; } in nextU()56 uint32_t fSeed; member in LCGRandom
69 fBaseFrequency.freqX(), fBaseFrequency.freqY(), fNumOctaves, fSeed, tileSize); in onMakeImageFilter()73 fBaseFrequency.freqX(), fBaseFrequency.freqY(), fNumOctaves, fSeed, tileSize); in onMakeImageFilter()