Searched refs:fTexSubset (Results 1 – 1 of 1) sorted by relevance
630 b->addBool(fTexSubset.isInitialized(), "subset"); in addToKey()742 if (gp.fTexSubset.isInitialized()) { in makeProgramImpl()744 args.fVaryingHandler->addPassThroughAttribute(gp.fTexSubset.asShaderVar(), in makeProgramImpl()895 fTexSubset = {"texSubset", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in initializeAttrs()908 Attribute fTexSubset; // Texture-space bounding box on local coords member in skgpu::v1::QuadPerEdgeAA::QuadPerEdgeAAGeometryProcessor