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Searched refs:fTexSubset (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/src/gpu/ops/
DQuadPerEdgeAA.cpp630 b->addBool(fTexSubset.isInitialized(), "subset"); in addToKey()
742 if (gp.fTexSubset.isInitialized()) { in makeProgramImpl()
744 args.fVaryingHandler->addPassThroughAttribute(gp.fTexSubset.asShaderVar(), in makeProgramImpl()
895 fTexSubset = {"texSubset", kFloat4_GrVertexAttribType, kFloat4_GrSLType}; in initializeAttrs()
908 Attribute fTexSubset; // Texture-space bounding box on local coords member in skgpu::v1::QuadPerEdgeAA::QuadPerEdgeAAGeometryProcessor