Searched refs:findByUniqueKey (Results 1 – 7 of 7) sorted by relevance
51 findByUniqueKey(const GrUniqueKey& key) { in findByUniqueKey() function232 if (auto buffer = this->findByUniqueKey<const GrGpuBuffer>(key)) { in findOrCreatePatternedIndexBuffer()
412 if (auto buffer = this->findByUniqueKey<GrGpuBuffer>(key)) { in findOrMakeStaticBuffer()430 if (auto buffer = this->findByUniqueKey<GrGpuBuffer>(uniqueKey)) { in findOrMakeStaticBuffer()623 auto keyedStencil = this->findByUniqueKey<GrAttachment>(sbKey); in attachStencilAttachment()673 auto msaaAttachment = this->findByUniqueKey<GrAttachment>(key); in getDiscardableMSAAAttachment()
184 auto surf = resourceProvider->findByUniqueKey<GrSurface>( in onGenerateTexture()
423 surface = resourceProvider->findByUniqueKey<GrSurface>(uniqueKey); in doLazyInstantiation()
132 fExistingSurface = provider->findByUniqueKey<GrSurface>(this->uniqueKey()); in Register()
901 invalidGpuResource = resourceProvider->findByUniqueKey<GrGpuResource>(key); in processInvalidUniqueKeyImpl()
269 sk_sp<GrSurface> surf = resourceProvider->findByUniqueKey<GrSurface>(key); in checkView()336 sk_sp<GrGpuBuffer> buffer = resourceProvider->findByUniqueKey<GrGpuBuffer>(key); in checkVert()