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Searched refs:firstAttachedShaderType (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgram.cpp1768 const ShaderType firstAttachedShaderType = getFirstAttachedShaderStageType(); in updateProgramInterfaceInputs() local
1770 if (firstAttachedShaderType == ShaderType::Vertex) in updateProgramInterfaceInputs()
1776 Shader *shader = getAttachedShader(firstAttachedShaderType); in updateProgramInterfaceInputs()