Searched refs:firstAttachedShaderType (Results 1 – 1 of 1) sorted by relevance
1768 const ShaderType firstAttachedShaderType = getFirstAttachedShaderStageType(); in updateProgramInterfaceInputs() local1770 if (firstAttachedShaderType == ShaderType::Vertex) in updateProgramInterfaceInputs()1776 Shader *shader = getAttachedShader(firstAttachedShaderType); in updateProgramInterfaceInputs()