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Searched refs:flattenUniformArrays (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/gtests/
DTestFixture.h216 bool flattenUniformArrays = false,
231 shader.setFlattenUniformArrays(flattenUniformArrays);
296 bool flattenUniformArrays) in compileLinkIoMap() argument
309 shader.setFlattenUniformArrays(flattenUniformArrays); in compileLinkIoMap()
544 bool flattenUniformArrays) in loadFileCompileIoMapAndCheck() argument
559 flattenUniformArrays); in loadFileCompileIoMapAndCheck()
/third_party/glslang/glslang/MachineIndependent/
Dlocalintermediate.h317 flattenUniformArrays(false),
649 flattenUniformArrays = flatten; in setFlattenUniformArrays()
650 if (flattenUniformArrays) in setFlattenUniformArrays()
653 bool getFlattenUniformArrays() const { return flattenUniformArrays; } in getFlattenUniformArrays()
1031 bool flattenUniformArrays; variable
DlinkValidate.cpp261 MERGE_TRUE(flattenUniformArrays); in mergeModes()