Home
last modified time | relevance | path

Searched refs:float3 (Results 1 – 25 of 900) sorted by relevance

12345678910>>...36

/third_party/skia/third_party/externals/tint/test/expressions/swizzle/read/vec3/
Df32.wgsl.expected.msl5 float3 v;
9 float3 v = (*(tint_symbol)).v;
13 float2 xx = float3((*(tint_symbol)).v).xx;
14 float2 xy = float3((*(tint_symbol)).v).xy;
15 float2 xz = float3((*(tint_symbol)).v).xz;
16 float2 yx = float3((*(tint_symbol)).v).yx;
17 float2 yy = float3((*(tint_symbol)).v).yy;
18 float2 yz = float3((*(tint_symbol)).v).yz;
19 float2 zx = float3((*(tint_symbol)).v).zx;
20 float2 zy = float3((*(tint_symbol)).v).zy;
[all …]
/third_party/skia/third_party/externals/tint/test/expressions/swizzle/read/packed_vec3/
Df32.wgsl.expected.msl21 float3 v = (*(tint_symbol)).v;
25 float2 xx = float3((*(tint_symbol)).v).xx;
26 float2 xy = float3((*(tint_symbol)).v).xy;
27 float2 xz = float3((*(tint_symbol)).v).xz;
28 float2 yx = float3((*(tint_symbol)).v).yx;
29 float2 yy = float3((*(tint_symbol)).v).yy;
30 float2 yz = float3((*(tint_symbol)).v).yz;
31 float2 zx = float3((*(tint_symbol)).v).zx;
32 float2 zy = float3((*(tint_symbol)).v).zy;
33 float2 zz = float3((*(tint_symbol)).v).zz;
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-ue4/asm/frag/
Dglobal-constant-arrays.asm.frag50 float3 InverseGamma;
103 constant float3 _391 = {};
118float3(0.41245639324188232421875, 0.3575761020183563232421875, 0.180437505245208740234375), float3
119float3(1.6410233974456787109375, -0.324803292751312255859375, -0.23642469942569732666015625), floa…
120float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876833438873291015625), floa…
121float3(3.2409698963165283203125, -1.53738319873809814453125, -0.4986107647418975830078125), float3
122float3(0.952552378177642822265625, 0.0, 9.25), float3(0.3439664542675018310546875, 0.7281661033630…
123float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876833438873291015625), floa…
129float3(2.493396282196044921875, -0.931345880031585693359375, -0.4026944935321807861328125), float3
136float3(1.71660840511322021484375, -0.3556621074676513671875, -0.253360092639923095703125), float3(…
[all …]
Dpadded-float-array-member-defef.asm.frag50 float3 InverseGamma;
65 float3 ColorScale;
104 constant float3 _523 = {};
105 constant float3 _3265 = {};
120float3(0.41245639324188232421875, 0.3575761020183563232421875, 0.180437505245208740234375), float3
121float3(1.6410233974456787109375, -0.324803292751312255859375, -0.23642469942569732666015625), floa…
122float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876833438873291015625), floa…
123float3(3.2409698963165283203125, -1.53738319873809814453125, -0.4986107647418975830078125), float3
124float3(0.952552378177642822265625, 0.0, 9.25), float3(0.3439664542675018310546875, 0.7281661033630…
125float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876833438873291015625), floa…
[all …]
Dtexture-atomics.asm.frag19 constant float3 _70 = {};
41 float3 _102 = float3(_100.x, _100.y, _70.z);
47float3 _121 = float3(0.5) * (CulledObjectBoxBounds._m0[_103].xyz + CulledObjectBoxBounds._m0[_107]…
52 float3 _166 = float3(_122, _123, -1000.0) - _121;
53float3 _170 = float3(dot(_166, CulledObjectBoxBounds._m0[_103 + 2u].xyz), dot(_166, CulledObjectBo…
54 float3 _189 = float3(_126, _123, -1000.0) - _121;
55float3 _193 = float3(dot(_189, CulledObjectBoxBounds._m0[_103 + 2u].xyz), dot(_189, CulledObjectBo…
56 float3 _205 = float3(_122, _129, -1000.0) - _121;
57float3 _209 = float3(dot(_205, CulledObjectBoxBounds._m0[_103 + 2u].xyz), dot(_205, CulledObjectBo…
58 float3 _221 = float3(_126, _129, -1000.0) - _121;
[all …]
Dtexture-atomics.asm.argument.msl2.frag27 constant float3 _70 = {};
49 float3 _102 = float3(_100.x, _100.y, _70.z);
55float3 _121 = float3(0.5) * ((*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103].xyz + (*spvDescr…
60 float3 _166 = float3(_122, _123, -1000.0) - _121;
61float3 _170 = float3(dot(_166, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 2u].xyz), dot…
62 float3 _189 = float3(_126, _123, -1000.0) - _121;
63float3 _193 = float3(dot(_189, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 2u].xyz), dot…
64 float3 _205 = float3(_122, _129, -1000.0) - _121;
65float3 _209 = float3(dot(_205, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 2u].xyz), dot…
66 float3 _221 = float3(_126, _129, -1000.0) - _121;
[all …]
Dtexture-atomics.asm.graphics-robust-access.frag19 constant float3 _70 = {};
42 float3 _102 = float3(_100.x, _100.y, _70.z);
48float3 _121 = float3(0.5) * (CulledObjectBoxBounds._m0[uint(clamp(int(_103), int(0u), int(min((((C…
53 float3 _166 = float3(_122, _123, -1000.0) - _121;
54float3 _170 = float3(dot(_166, CulledObjectBoxBounds._m0[uint(clamp(int(_103 + 2u), int(0u), int(m…
55 float3 _189 = float3(_126, _123, -1000.0) - _121;
56float3 _193 = float3(dot(_189, CulledObjectBoxBounds._m0[uint(clamp(int(_103 + 2u), int(0u), int(m…
57 float3 _205 = float3(_122, _129, -1000.0) - _121;
58float3 _209 = float3(dot(_205, CulledObjectBoxBounds._m0[uint(clamp(int(_103 + 2u), int(0u), int(m…
59 float3 _221 = float3(_126, _129, -1000.0) - _121;
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-ue4/asm/frag/
Dpadded-float-array-member-defef.asm.frag50 float3 InverseGamma;
65 float3 ColorScale;
104 constant float3 _523 = {};
105 constant float3 _525 = {};
120float3(0.41245639324188232421875, 0.3575761020183563232421875, 0.180437505245208740234375), float3
121float3(1.6410233974456787109375, -0.324803292751312255859375, -0.23642469942569732666015625), floa…
122float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876833438873291015625), floa…
123float3(3.2409698963165283203125, -1.53738319873809814453125, -0.4986107647418975830078125), float3
124float3(0.952552378177642822265625, 0.0, 9.25), float3(0.3439664542675018310546875, 0.7281661033630…
125float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876833438873291015625), floa…
[all …]
Dglobal-constant-arrays.asm.frag50 float3 InverseGamma;
103 constant float3 _391 = {};
118float3(0.41245639324188232421875, 0.3575761020183563232421875, 0.180437505245208740234375), float3
119float3(1.6410233974456787109375, -0.324803292751312255859375, -0.23642469942569732666015625), floa…
120float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876833438873291015625), floa…
121float3(3.2409698963165283203125, -1.53738319873809814453125, -0.4986107647418975830078125), float3
122float3(0.952552378177642822265625, 0.0, 9.25), float3(0.3439664542675018310546875, 0.7281661033630…
123float3(0.662454187870025634765625, 0.1340042054653167724609375, 0.1561876833438873291015625), floa…
129float3(2.493396282196044921875, -0.931345880031585693359375, -0.4026944935321807861328125), float3
136float3(1.71660840511322021484375, -0.3556621074676513671875, -0.253360092639923095703125), float3(…
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/packing/
Dmatrix-3x3-scalar.comp28 …float3x3 loaded = float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col…
37 …float3x3 loaded = transpose(float3x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float…
38 v_41.row_major0[0] = float3(loaded[0][0], loaded[1][0], loaded[2][0]);
39 v_41.row_major0[1] = float3(loaded[0][1], loaded[1][1], loaded[2][1]);
40 v_41.row_major0[2] = float3(loaded[0][2], loaded[1][2], loaded[2][2]);
46 …v_29.col_major0[0] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.…
47 …v_29.col_major0[1] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.…
48 …v_29.col_major0[2] = float3x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.…
54float3(float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2])…
55float3(float3x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col_major0[2])…
[all …]
Dmatrix-multiply-unpacked-row-major-2.comp20 …1.v0 = float3(_11.v1) * (float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * float…
21 ….v0 = (float3(_11.v1) * float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2]))) * float…
22 …float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * (float3x3(float3(_11.m0[0]), f…
23 …float3x3(float3(_11.m1[0]), float3(_11.m1[1]), float3(_11.m1[2])) * float3x3(float3(_11.m0[0]), fl…
Dmatrix-multiply-unpacked-col-major-2.comp20 …float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * float3x3(float3(_11.m1[0]), fl…
21 …float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * (float3x3(float3(_11.m1[0]), f…
22 ….v0 = (float3(_11.v1) * float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2]))) * float…
23 …1.v0 = float3(_11.v1) * (float3x3(float3(_11.m0[0]), float3(_11.m0[1]), float3(_11.m0[2])) * float…
Dmatrix-3x4-scalar.comp34 …x4 loaded = transpose(float4x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41…
35 v_41.row_major0[0] = float3(loaded[0][0], loaded[1][0], loaded[2][0]);
36 v_41.row_major0[1] = float3(loaded[0][1], loaded[1][1], loaded[2][1]);
37 v_41.row_major0[2] = float3(loaded[0][2], loaded[1][2], loaded[2][2]);
38 v_41.row_major0[3] = float3(loaded[0][3], loaded[1][3], loaded[2][3]);
50 … v_41.row_major0[0] = float3(v_29.col_major0[0][0], v_29.col_major0[1][0], v_29.col_major0[2][0]);
51 … v_41.row_major0[1] = float3(v_29.col_major0[0][1], v_29.col_major0[1][1], v_29.col_major0[2][1]);
52 … v_41.row_major0[2] = float3(v_29.col_major0[0][2], v_29.col_major0[1][2], v_29.col_major0[2][2]);
53 … v_41.row_major0[3] = float3(v_29.col_major0[0][3], v_29.col_major0[1][3], v_29.col_major0[2][3]);
59 …ol_major0 = transpose(float4x3(float3(v_41.row_major0[0]), float3(v_41.row_major0[1]), float3(v_41…
[all …]
Dmatrix-4x3-scalar.comp27 …float4x3 loaded = float4x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29.col…
44 …v_29.col_major0[0] = float4x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.…
45 …v_29.col_major0[1] = float4x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.…
46 …v_29.col_major0[2] = float4x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.…
47 …v_29.col_major0[3] = float4x3(float3(v_29.col_major1[0]), float3(v_29.col_major1[1]), float3(v_29.…
53 …ow_major0 = transpose(float4x3(float3(v_29.col_major0[0]), float3(v_29.col_major0[1]), float3(v_29…
59 … v_29.col_major0[0] = float3(v_41.row_major0[0][0], v_41.row_major0[1][0], v_41.row_major0[2][0]);
60 … v_29.col_major0[1] = float3(v_41.row_major0[0][1], v_41.row_major0[1][1], v_41.row_major0[2][1]);
61 … v_29.col_major0[2] = float3(v_41.row_major0[0][2], v_41.row_major0[1][2], v_41.row_major0[2][2]);
62 … v_29.col_major0[3] = float3(v_41.row_major0[0][3], v_41.row_major0[1][3], v_41.row_major0[2][3]);
[all …]
/third_party/skia/third_party/externals/tint/test/bug/tint/
D949.wgsl.expected.hlsl2 float3 diffuse;
3 float3 specular;
7 static float3 u_Color = float3(0.0f, 0.0f, 0.0f);
27 float3x3 cotangent_frame_vf3_vf3_vf2_vf2_(inout float3 normal_1, inout float3 p, inout float2 uv, i…
28 float3 dp1 = float3(0.0f, 0.0f, 0.0f);
29 float3 dp2 = float3(0.0f, 0.0f, 0.0f);
32 float3 dp2perp = float3(0.0f, 0.0f, 0.0f);
33 float3 dp1perp = float3(0.0f, 0.0f, 0.0f);
34 float3 tangent = float3(0.0f, 0.0f, 0.0f);
35 float3 bitangent = float3(0.0f, 0.0f, 0.0f);
[all …]
D949.wgsl.expected.msl16 float3 diffuse;
17 float3 specular;
54 float3x3 cotangent_frame_vf3_vf3_vf2_vf2_(thread float3* const normal_1, thread float3* const p, th…
55 float3 dp1 = 0.0f;
56 float3 dp2 = 0.0f;
59 float3 dp2perp = 0.0f;
60 float3 dp1perp = 0.0f;
61 float3 tangent = 0.0f;
62 float3 bitangent = 0.0f;
64 float3 const x_133 = *(p);
[all …]
D749.spvasm.expected.hlsl19 …const float3 x_523 = float3(float3(1.0f, 2.0f, 3.0f).z, float3(1.0f, 2.0f, 3.0f).y, float3(1.0f, 2…
27 const float3 x_524 = float3(x_523.y, x_523.x, x_523.y);
43 const float3 x_525 = float3(x_523.z, float3(1.0f, 2.0f, 3.0f).x, x_523.y);
55 const float3 x_526 = float3(x_525.x, x_525.z, x_525.z);
68 const float3 x_528 = float3(x_524.x, x_524.z, x_524.x);
75 const float3 x_529 = float3(x_526.y, x_526.z, x_526.x);
91 const float3 x_531 = float3(x_527.x, x_526.y, x_526.x);
100 const float3 x_532 = float3(x_528.x, x_528.y, x_528.x);
117 float3 x_538 = float3(0.0f, 0.0f, 0.0f);
133 …const float3 x_534 = float3(float3(1.0f, 2.0f, 3.0f).z, float3(1.0f, 2.0f, 3.0f).x, float3(1.0f, 2…
[all …]
D749.spvasm.expected.msl25float3 const x_523 = float3(float3(1.0f, 2.0f, 3.0f)[2], float3(1.0f, 2.0f, 3.0f)[1], float3(1.0f,…
33 float3 const x_524 = float3(x_523[1], x_523[0], x_523[1]);
49 float3 const x_525 = float3(x_523[2], float3(1.0f, 2.0f, 3.0f)[0], x_523[1]);
61 float3 const x_526 = float3(x_525[0], x_525[2], x_525[2]);
74 float3 const x_528 = float3(x_524[0], x_524[2], x_524[0]);
81 float3 const x_529 = float3(x_526[1], x_526[2], x_526[0]);
97 float3 const x_531 = float3(x_527[0], x_526[1], x_526[0]);
106 float3 const x_532 = float3(x_528[0], x_528[1], x_528[0]);
123 float3 x_538 = 0.0f;
139float3 const x_534 = float3(float3(1.0f, 2.0f, 3.0f)[2], float3(1.0f, 2.0f, 3.0f)[0], float3(1.0f,…
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-ue4-no-opt/asm/frag/
Daccesschain-invalid-expression.asm.invalid.frag198 constant float3 _136 = {};
201 constant float3 _139 = {};
219 float3 _179 = in.in_var_TEXCOORD8.xyz - float3(View.View_PreViewTranslation);
220 float3 _181 = normalize(-in.in_var_TEXCOORD8.xyz);
223float3 _206 = normalize(float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.…
236float3 _270 = (fast::clamp(float3(mix(_219, 1.0 - _219, mix(_229, 1.0, _228)) * (mix(0.29499998688…
237float3 _275 = float3(((fast::min(_258 * _258, exp2((-9.27999973297119140625) * fast::max(_208, 0.0…
265 float3 _320 = _139;
267 float3 _326 = _320;
269 float3 _332 = _326;
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/frag/
Dvector-shuffle-oom.asm.frag20 float3 _m0;
86 float3 _m36;
97 float3 _m4;
99 float3 _m6;
104 float3 _m11;
106 float3 _m13;
108 float3 _m15;
110 float3 _m17;
112 float3 _m19;
135 float2 _97 = fast::clamp(_82 + (float3(0.0, -2.0, 0.5).xy * _7._m0.xy), _88.xy, _88.zw);
[all …]
/third_party/glslang/Test/
Dhlsl.samplegrad.basic.dx10.vert38 …float4 txval30 = g_tTex3df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), fl…
39 …int4 txval31 = g_tTex3di4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), fl…
40 …uint4 txval32 = g_tTex3du4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), fl…
42 …float4 txval40 = g_tTexcdf4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), fl…
43 …int4 txval41 = g_tTexcdi4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), fl…
44 …uint4 txval42 = g_tTexcdu4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), fl…
Dhlsl.samplegrad.basic.dx10.frag39 …float4 txval30 = g_tTex3df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), fl…
40 …int4 txval31 = g_tTex3di4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), fl…
41 …uint4 txval32 = g_tTex3du4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), fl…
43 …float4 txval40 = g_tTexcdf4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), fl…
44 …int4 txval41 = g_tTexcdi4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), fl…
45 …uint4 txval42 = g_tTexcdu4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), fl…
Dhlsl.init2.frag26 const float3 a[8] = {
27 normalize(float3(1, 1, 1)) * (n += step),
28 normalize(float3(-1, -1, -1)) * (n += step),
29 normalize(float3(-1, -1, 1)) * (n += step),
30 normalize(float3(-1, 1, -1)) * (n += step),
31 normalize(float3(-1, 1, 1)) * (n += step),
32 normalize(float3(1, -1, -1)) * (n += step),
33 normalize(float3(1, -1, 1)) * (n += step),
34 normalize(float3(1, 1, -1)) * (n += step) };
36 const struct one { float3 a; } oneNonConst = { normalize(float3(-1, 1, 1)) * (n += step) };
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/packing/
Dload-packed-no-forwarding.asm.comp17 float3x3 _20 = transpose(float3x3(float3(_4.b[0]), float3(_4.b[1]), float3(_4.b[2])));
18 _4.b[0] = float3x3(float3(_4.c[0]), float3(_4.c[1]), float3(_4.c[2]))[0];
19 _4.b[1] = float3x3(float3(_4.c[0]), float3(_4.c[1]), float3(_4.c[2]))[1];
20 _4.b[2] = float3x3(float3(_4.c[0]), float3(_4.c[1]), float3(_4.c[2]))[2];
21 _4.a = _20 * float3(_4.a);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-ue4/asm/vert/
Dtexture-buffer.asm.vert298float3 _158 = float3x3(Primitive.Primitive_LocalToWorld[0].xyz, Primitive.Primitive_LocalToWorld[1…
299 float3 _160 = normalize(_158 + float3(0.0, 0.0, 9.9999997473787516355514526367188e-05));
301float3 _239 = float4((((Primitive.Primitive_LocalToWorld[0u].xyz * _137.xxx) + (Primitive.Primitiv…
302 float3 _242 = float3(EmitterUniforms.EmitterUniforms_RemoveHMDRoll);
303float3 _251 = mix(mix(float3(View.View_ViewRight), float3(View.View_HMDViewNoRollRight), _242), Em…
304float3 _259 = mix(-mix(float3(View.View_ViewUp), float3(View.View_HMDViewNoRollUp), _242), Emitter…
305 float3 _260 = float3(View.View_TranslatedWorldCameraOrigin) - _239;
307 float3 _265 = _260 / float3(sqrt(fast::max(_261, 0.00999999977648258209228515625)));
308 float3 _335;
309 float3 _336;
[all …]

12345678910>>...36