Searched refs:floatBits (Results 1 – 8 of 8) sorted by relevance
/third_party/skia/src/sksl/ |
D | SkSLDehydrator.cpp | 369 int32_t floatBits; in write() local 370 memcpy(&floatBits, &value, sizeof(floatBits)); in write() 373 this->writeS32(floatBits); in write()
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D | SkSLRehydrator.cpp | 476 int32_t floatBits = this->readS32(); in expression() local 478 memcpy(&value, &floatBits, sizeof(value)); in expression()
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/third_party/skia/src/gpu/ |
D | GrUniformDataManager.cpp | 45 const float* floatBits = static_cast<const float*>(src); in copyUniforms() local 48 *halfBits++ = SkFloatToHalf(*floatBits++); in copyUniforms()
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/third_party/skia/experimental/graphite/src/ |
D | UniformManager.cpp | 162 const float* floatBits = static_cast<const float*>(src); in CopyUniforms() local 165 *halfBits++ = SkFloatToHalf(*floatBits++); in CopyUniforms()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | ShaderCore.cpp | 582 SIMD::UInt floatToHalfBits(SIMD::UInt floatBits, bool storeInUpperBits) in floatToHalfBits() argument 584 SIMD::UInt sign = floatBits & SIMD::UInt(0x80000000); in floatToHalfBits() 585 SIMD::UInt abs = floatBits & SIMD::UInt(0x7FFFFFFF); in floatToHalfBits()
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D | ShaderCore.hpp | 224 sw::SIMD::UInt floatToHalfBits(sw::SIMD::UInt floatBits, bool storeInUpperBits);
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | ShaderCore.hpp | 375 void floatToHalfBits(Float4& dst, const Float4& floatBits, bool storeInUpperBits);
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D | ShaderCore.cpp | 1230 void ShaderCore::floatToHalfBits(Float4& dst, const Float4& floatBits, bool storeInUpperBits) in floatToHalfBits() argument 1240 UInt4 justsign = UInt4(mask_sign) & As<UInt4>(floatBits); in floatToHalfBits() 1241 UInt4 absf = As<UInt4>(floatBits) ^ justsign; in floatToHalfBits()
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