Home
last modified time | relevance | path

Searched refs:fog_color (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_atifs_to_nir.c515 nir_ssa_def *fog_color = nir_flrp(t->b, in st_translate_atifs_program() local
520 nir_channel(t->b, fog_color, 0), in st_translate_atifs_program()
521 nir_channel(t->b, fog_color, 1), in st_translate_atifs_program()
522 nir_channel(t->b, fog_color, 2), in st_translate_atifs_program()
546 static const gl_state_index16 fog_color[STATE_LENGTH] = in st_init_atifs_prog() local
606 ref = _mesa_add_state_reference(prog->Parameters, fog_color); in st_init_atifs_prog()
/third_party/glfw/examples/
Dparticles.c218 const GLfloat fog_color[4] = { 0.1f, 0.1f, 0.1f, 1.f }; variable
836 glFogfv(GL_FOG_COLOR, fog_color); in draw_scene()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1Shaders.inc356 uniform vec4 fog_color;
563 vec4 result = f * currentFragment + (1.0 - f) * fog_color;
/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_shader.c3739 struct ureg_src fog_vs, fog_color; in shader_add_ps_fog_stage() local
3754 fog_color = nine_float_constant_src(tx, 32); in shader_add_ps_fog_stage()
3782 tx_src_scalar(fog_factor), src_col, fog_color); in shader_add_ps_fog_stage()