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Searched refs:formatSet (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderTarget11.cpp199 RenderTarget11::RenderTarget11(const d3d11::Format &formatSet) : mFormatSet(formatSet) {} in RenderTarget11() argument
208 const d3d11::Format &formatSet, in TextureRenderTarget11() argument
213 : RenderTarget11(formatSet), in TextureRenderTarget11()
237 const d3d11::Format &formatSet, in TextureRenderTarget11() argument
242 : RenderTarget11(formatSet), in TextureRenderTarget11()
DRenderTarget11.h26 RenderTarget11(const d3d11::Format &formatSet);
52 const d3d11::Format &formatSet,
61 const d3d11::Format &formatSet,
DRenderer11.cpp3680 const auto &formatSet = drawRenderTarget11->getFormatSet(); in blitRenderbufferRect() local
3681 const auto &nativeFormat = formatSet.format(); in blitRenderbufferRect()
3877 const auto &formatSet = renderTarget->getFormatSet(); in resolveMultisampledTexture() local
3889 mCachedResolveTexture.getFormat() != formatSet.texFormat) in resolveMultisampledTexture()
3896 resolveDesc.Format = formatSet.texFormat; in resolveMultisampledTexture()
3904 ANGLE_TRY(allocateTexture(GetImplAs<Context11>(context), resolveDesc, formatSet, in resolveMultisampledTexture()
3910 renderTarget->getSubresourceIndex(), formatSet.texFormat); in resolveMultisampledTexture()
4099 const d3d11::Format &formatSet, in createStagingTexture() argument
4113 stagingDesc.Format = formatSet.texFormat; in createStagingTexture()
4126 ANGLE_TRY(allocateTexture(context11, stagingDesc, formatSet, textureOut)); in createStagingTexture()
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DBlit11.cpp507 DXGI_FORMAT GetStencilSRVFormat(const d3d11::Format &formatSet) in GetStencilSRVFormat() argument
509 switch (formatSet.texFormat) in GetStencilSRVFormat()
1808 const auto &formatSet = d3d11::Format::Get(GL_RG32F, mRenderer->getRenderer11DeviceCaps()); in initResolveDepthStencil() local
1815 textureDesc.Format = formatSet.texFormat; in initResolveDepthStencil()
1826 mRenderer->allocateTexture(context11, textureDesc, formatSet, &mResolvedDepthStencil)); in initResolveDepthStencil()
DRenderer11.h421 const d3d11::Format &formatSet,
/third_party/vk-gl-cts/framework/opengl/
DgluContextInfo.cpp188 set<int> formatSet; in operator ()() local
189 std::copy(formats.begin(), formats.end(), std::inserter(formatSet, formatSet.begin())); in operator ()()
191 return formatSet; in operator ()()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fImplementationLimitTests.cpp305 set<GLint> formatSet(formats.begin(), formats.end()); in iterate() local
310 const bool found = formatSet.find(fmt) != formatSet.end(); in iterate()
/third_party/node/lib/internal/util/
Dinspect.js898 FunctionPrototypeBind(formatSet, null, value) :
899 FunctionPrototypeBind(formatSet, null, SetPrototypeValues(value));
1790 function formatSet(value, ctx, ignored, recurseTimes) { function
/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dformatutils.cpp1882 static angle::base::NoDestructor<FormatSet> formatSet(BuildAllSizedInternalFormatSet()); in GetAllSizedInternalFormats() local
1883 return *formatSet; in GetAllSizedInternalFormats()