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Searched refs:foundHeap (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/tools/gpu/vk/
DVkYcbcrSamplerHelper.cpp94 bool foundHeap = false; in createBackendTexture() local
98 for (uint32_t i = 0; i < phyDevMemProps.memoryTypeCount && !foundHeap; ++i) { in createBackendTexture()
103 foundHeap = true; in createBackendTexture()
107 if (!foundHeap) { in createBackendTexture()
/third_party/skia/src/gpu/
DGrAHardwareBufferUtils.cpp419 bool foundHeap = false; in make_vk_backend_texture() local
422 for (uint32_t i = 0; i < memTypeCnt && !foundHeap; ++i) { in make_vk_backend_texture()
429 foundHeap = true; in make_vk_backend_texture()
433 if (!foundHeap) { in make_vk_backend_texture()
/third_party/skia/tests/
DVkHardwareBufferTest.cpp730 bool foundHeap = false; in importHardwareBuffer() local
733 for (uint32_t i = 0; i < memTypeCnt && !foundHeap; ++i) { in importHardwareBuffer()
741 foundHeap = true; in importHardwareBuffer()
745 if (!foundHeap) { in importHardwareBuffer()