Searched refs:foundHeap (Results 1 – 3 of 3) sorted by relevance
94 bool foundHeap = false; in createBackendTexture() local98 for (uint32_t i = 0; i < phyDevMemProps.memoryTypeCount && !foundHeap; ++i) { in createBackendTexture()103 foundHeap = true; in createBackendTexture()107 if (!foundHeap) { in createBackendTexture()
419 bool foundHeap = false; in make_vk_backend_texture() local422 for (uint32_t i = 0; i < memTypeCnt && !foundHeap; ++i) { in make_vk_backend_texture()429 foundHeap = true; in make_vk_backend_texture()433 if (!foundHeap) { in make_vk_backend_texture()
730 bool foundHeap = false; in importHardwareBuffer() local733 for (uint32_t i = 0; i < memTypeCnt && !foundHeap; ++i) { in importHardwareBuffer()741 foundHeap = true; in importHardwareBuffer()745 if (!foundHeap) { in importHardwareBuffer()