Searched refs:fragmentCompileStatus (Results 1 – 4 of 4) sorted by relevance
/third_party/vk-gl-cts/modules/egl/ |
D | teglSwapBuffersTests.cpp | 142 deInt32 fragmentCompileStatus; in createGLES2Program() local 180 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program() 210 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) in createGLES2Program() 216 …log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, … in createGLES2Program() 225 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0); in createGLES2Program()
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D | teglNativeCoordMappingTests.cpp | 110 deInt32 fragmentCompileStatus; in createGLES2Program() local 148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program() 178 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) in createGLES2Program() 184 …log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, … in createGLES2Program() 193 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0); in createGLES2Program()
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D | teglNativeColorMappingTests.cpp | 110 deInt32 fragmentCompileStatus; in createGLES2Program() local 148 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program() 178 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) in createGLES2Program() 184 …log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, … in createGLES2Program() 193 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0); in createGLES2Program()
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D | teglGetFrameTimestampsTests.cpp | 378 deInt32 fragmentCompileStatus; in createGLES2Program() local 416 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program() 446 if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0) in createGLES2Program() 452 …log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, … in createGLES2Program() 461 TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0); in createGLES2Program()
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