Searched refs:framebufferOnly (Results 1 – 17 of 17) sorted by relevance
57 bool framebufferOnly) in TextureInfo()63 , fFramebufferOnly(framebufferOnly) {} in TextureInfo()
28 // This is a bit weird, but it's the only way to get a framebufferOnly surface34 REPORTER_ASSERT(reporter, drawable.texture.framebufferOnly);55 // TODO: GrSurfaceProxy::Copy doesn't check to see if the framebufferOnly bit is set yet.
58 if (metalLayer.framebufferOnly) {78 metalLayer.framebufferOnly ? nullptr : &texInfo,127 if (mtkView.framebufferOnly) {146 mtkView.framebufferOnly ? nullptr : &texInfo,
56 bool framebufferOnly() const { return fTexture.framebufferOnly; } in framebufferOnly() function
33 SkASSERT(!mtlTexture.framebufferOnly);55 SkASSERT(!mtlTexture.framebufferOnly);74 SkASSERT(!mtlTexture.framebufferOnly);
303 // TODO: For framebufferOnly attachments we should do StoreAndMultisampleResolve if
299 // TODO: need some way to detect whether the proxy is framebufferOnly1184 !rt->resolveAttachment()->framebufferOnly() &&
1302 if (srcAttachment->framebufferOnly() || dstAttachment->framebufferOnly()) {1631 if (!src || src->framebufferOnly()) {
24 fFramebufferOnly = mtlTex.framebufferOnly;
80 bool framebufferOnly() const { in framebufferOnly() function
95 if (srcProxy->framebufferOnly()) { in readPixels()355 if (dstProxy->framebufferOnly()) { in internalWritePixels()559 if (rt && rt->framebufferOnly()) { in asyncRescaleAndReadPixels()812 if (rt && rt->framebufferOnly()) { in asyncRescaleAndReadPixelsYUV420()1048 if (this->asSurfaceProxy()->framebufferOnly()) { in copy()1099 if (this->asSurfaceProxy()->framebufferOnly()) { in rescaleInto()
398 SkASSERT(!src->framebufferOnly()); in copySurface()417 SkASSERT(!surface->framebufferOnly()); in readPixels()455 SkASSERT(!surface->framebufferOnly()); in writePixels()
272 bool framebufferOnly() const { in framebufferOnly() function
860 if (src->framebufferOnly()) { in newCopyRenderTask()
45 mMetalLayer.framebufferOnly = NO;
42 layer.framebufferOnly = false;
436 mMetalLayer.get().framebufferOnly = NO; // Support blitting and glReadPixels