Searched refs:fsio (Results 1 – 1 of 1) sorted by relevance
1249 const struct etna_shader_inout *fsio = &fs->infile.reg[idx]; in etna_link_shader() local1250 const struct etna_shader_inout *vsio = etna_shader_vs_lookup(vs, fsio); in etna_link_shader()1254 assert(fsio->reg > 0 && fsio->reg <= ARRAY_SIZE(info->varyings)); in etna_link_shader()1256 if (fsio->reg > info->num_varyings) in etna_link_shader()1257 info->num_varyings = fsio->reg; in etna_link_shader()1259 varying = &info->varyings[fsio->reg - 1]; in etna_link_shader()1260 varying->num_components = fsio->num_components; in etna_link_shader()1275 if (fsio->slot == VARYING_SLOT_PNTC) { in etna_link_shader()1280 } else if (util_varying_is_point_coord(fsio->slot, fs->key.sprite_coord_enable)) { in etna_link_shader()