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Searched refs:function_progress (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_nir_lower_ycbcr_textures.c310 bool function_progress = false; in radv_nir_lower_ycbcr_textures() local
320 function_progress |= try_lower_tex_ycbcr(layout, &builder, tex); in radv_nir_lower_ycbcr_textures()
324 if (function_progress) { in radv_nir_lower_ycbcr_textures()
328 progress |= function_progress; in radv_nir_lower_ycbcr_textures()
/third_party/node/deps/v8/src/wasm/
Dmodule-compiler.cc676 uint8_t function_progress);
3096 uint8_t function_progress = in SetupCompilationProgressForFunction() local
3101 return function_progress; in SetupCompilationProgressForFunction()
3130 uint8_t function_progress = SetupCompilationProgressForFunction( in InitializeCompilationProgress() local
3132 compilation_progress_.push_back(function_progress); in InitializeCompilationProgress()
3148 uint8_t function_progress) { in AddCompilationUnitInternal() argument
3151 function_progress); in AddCompilationUnitInternal()
3153 CompilationStateImpl::RequiredTopTierField::decode(function_progress); in AddCompilationUnitInternal()
3155 CompilationStateImpl::ReachedTierField::decode(function_progress); in AddCompilationUnitInternal()
3203 uint8_t function_progress = compilation_progress_[i]; in InitializeCompilationUnits() local
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