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Searched refs:g_Time (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_android.cpp34 static double g_Time = 0.0; variable
120 g_Time = 0.0; in ImGui_ImplAndroid_Init()
185 io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f); in ImGui_ImplAndroid_NewFrame()
186 g_Time = current_time; in ImGui_ImplAndroid_NewFrame()
Dimgui_impl_glut.cpp38 static int g_Time = 0; // Current time, in milliseconds variable
50 g_Time = 0; in ImGui_ImplGLUT_Init()
103 int delta_time_ms = (current_time - g_Time); in ImGui_ImplGLUT_NewFrame()
107 g_Time = current_time; in ImGui_ImplGLUT_NewFrame()
Dimgui_impl_marmalade.cpp34 static double g_Time = 0.0f; variable
282 io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f); in ImGui_Marmalade_NewFrame()
283 g_Time = current_time; in ImGui_Marmalade_NewFrame()
Dimgui_impl_osx.mm43 static double g_Time = 0.0;
249 if (g_Time == 0.0)
252 g_Time = GetMachAbsoluteTimeInSeconds();
255 io.DeltaTime = (float)(current_time - g_Time);
256 g_Time = current_time;
/third_party/mesa3d/src/intel/tools/imgui/
Dimgui_impl_gtk3.cpp36 static guint64 g_Time = 0; variable
248 io.DeltaTime = g_Time > 0 ? ((float)(current_time - g_Time) / 1000000) : (float)(1.0f/60.0f); in ImGui_ImplGtk3_NewFrame()
249 g_Time = current_time; in ImGui_ImplGtk3_NewFrame()
/third_party/skia/third_party/externals/d3d12allocator/src/
DD3D12Sample.cpp59 static float g_Time; // g_TimeValue converted to float, in seconds. variable
1165 const float f = sin(g_Time * (PI * 2.f)) * 0.5f + 0.5f; in Update()
1183 mat4 cube1World = mat4::RotationZ(g_Time); in Update()
1191 mat4::RotationX(g_Time * 2.0f) * in Update()
1504 g_Time = (float)newTimeValue * 0.001f; in main()