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Searched refs:generic_name (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/compiler/spirv/
Dnir_load_libclc.c265 char *generic_name = ralloc_strdup(shader, func->name); in libclc_add_generic_variants() local
266 assert(generic_name[offset_1] == '1'); in libclc_add_generic_variants()
267 generic_name[offset_1] = '4'; in libclc_add_generic_variants()
269 nir_function *gfunc = nir_function_create(shader, generic_name); in libclc_add_generic_variants()
/third_party/node/deps/v8/tools/v8windbg/src/
Dobject-inspection.cc521 _bstr_t generic_name; in GetValue() local
522 RETURN_IF_FAIL(sp_generic_arg->GetName(generic_name.GetAddress())); in GetValue()
530 static_cast<const wchar_t*>(generic_name))); in GetValue()