Searched refs:generic_name (Results 1 – 2 of 2) sorted by relevance
265 char *generic_name = ralloc_strdup(shader, func->name); in libclc_add_generic_variants() local266 assert(generic_name[offset_1] == '1'); in libclc_add_generic_variants()267 generic_name[offset_1] = '4'; in libclc_add_generic_variants()269 nir_function *gfunc = nir_function_create(shader, generic_name); in libclc_add_generic_variants()
521 _bstr_t generic_name; in GetValue() local522 RETURN_IF_FAIL(sp_generic_arg->GetName(generic_name.GetAddress())); in GetValue()530 static_cast<const wchar_t*>(generic_name))); in GetValue()