Searched refs:geometryExecutable (Results 1 – 2 of 2) sorted by relevance
326 const ProgramExecutable &geometryExecutable = geometryProgram->getExecutable(); in updateExecutableGeometryProperties() local328 geometryExecutable.mGeometryShaderInputPrimitiveType; in updateExecutableGeometryProperties()330 geometryExecutable.mGeometryShaderOutputPrimitiveType; in updateExecutableGeometryProperties()331 mState.mExecutable->mGeometryShaderInvocations = geometryExecutable.mGeometryShaderInvocations; in updateExecutableGeometryProperties()332 mState.mExecutable->mGeometryShaderMaxVertices = geometryExecutable.mGeometryShaderMaxVertices; in updateExecutableGeometryProperties()
1252 ShaderExecutableD3D *geometryExecutable = nullptr; in loadBinaryShaderExecutables() local1255 separateAttribs, &geometryExecutable)); in loadBinaryShaderExecutables()1257 if (!geometryExecutable) in loadBinaryShaderExecutables()1263 geometryExe.reset(geometryExecutable); in loadBinaryShaderExecutables()1493 for (auto const &geometryExecutable : mGeometryExecutables) in save() local1495 if (!geometryExecutable) in save()1501 size_t geometryShaderSize = geometryExecutable->getLength(); in save()1503 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize); in save()1659 ShaderExecutableD3D *geometryExecutable = nullptr; in getGeometryExecutableForPrimitiveType() local1663 angle::CompilerWorkaroundsD3D(), &geometryExecutable); in getGeometryExecutableForPrimitiveType()[all …]