Searched refs:geometryShaderFunction (Results 1 – 1 of 1) sorted by relevance
1250 const unsigned char *geometryShaderFunction = binary + stream->offset(); in loadBinaryShaderExecutables() local1253 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, geometryShaderFunction, geometryShaderSize, in loadBinaryShaderExecutables()