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Searched refs:geometryShaderSize (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1244 size_t geometryShaderSize = stream->readInt<size_t>(); in loadBinaryShaderExecutables() local
1245 if (geometryShaderSize == 0) in loadBinaryShaderExecutables()
1253 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, geometryShaderFunction, geometryShaderSize, in loadBinaryShaderExecutables()
1265 stream->skip(geometryShaderSize); in loadBinaryShaderExecutables()
1501 size_t geometryShaderSize = geometryExecutable->getLength(); in save() local
1502 stream->writeInt(geometryShaderSize); in save()
1503 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize); in save()