Searched refs:geometryShaderSize (Results 1 – 1 of 1) sorted by relevance
1244 size_t geometryShaderSize = stream->readInt<size_t>(); in loadBinaryShaderExecutables() local1245 if (geometryShaderSize == 0) in loadBinaryShaderExecutables()1253 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, geometryShaderFunction, geometryShaderSize, in loadBinaryShaderExecutables()1265 stream->skip(geometryShaderSize); in loadBinaryShaderExecutables()1501 size_t geometryShaderSize = geometryExecutable->getLength(); in save() local1502 stream->writeInt(geometryShaderSize); in save()1503 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize); in save()