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Searched refs:getActiveAtomicCounterBufferCount (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgram.h618 ANGLE_INLINE GLuint getActiveAtomicCounterBufferCount() const in getActiveAtomicCounterBufferCount() function
621 return static_cast<GLuint>(mState.mExecutable->getActiveAtomicCounterBufferCount()); in getActiveAtomicCounterBufferCount()
DProgramExecutable.h259 ANGLE_INLINE GLuint getActiveAtomicCounterBufferCount() const in getActiveAtomicCounterBufferCount() function
DProgram.cpp3698 bufferIndex < mState.mExecutable->getActiveAtomicCounterBufferCount(); ++bufferIndex) in linkAtomicCounterBuffers()
3718 static_cast<int>(mState.mExecutable->getActiveAtomicCounterBufferCount() - 1); in linkAtomicCounterBuffers()
DvalidationES31.cpp310 return (index < programObject->getActiveAtomicCounterBufferCount()); in ValidateProgramResourceIndex()
Dqueryutils.cpp1364 *params = program->getActiveAtomicCounterBufferCount(); in QueryProgramiv()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp4057 program->getActiveAtomicCounterBufferCount() > 0) in dispatchCompute()
4072 program->getActiveAtomicCounterBufferCount() > 0) in dispatchComputeIndirect()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp2097 if (program->getActiveAtomicCounterBufferCount() > 0) in syncState()