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Searched refs:getActiveShaderStorageBlockCount (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgram.h624 ANGLE_INLINE GLuint getActiveShaderStorageBlockCount() const in getActiveShaderStorageBlockCount() function
627 return static_cast<GLuint>(mState.mExecutable->getActiveShaderStorageBlockCount()); in getActiveShaderStorageBlockCount()
DProgramExecutable.h264 ANGLE_INLINE GLuint getActiveShaderStorageBlockCount() const in getActiveShaderStorageBlockCount() function
DvalidationES31.cpp304 return (index < static_cast<GLuint>(programObject->getActiveShaderStorageBlockCount())); in ValidateProgramResourceIndex()
DProgram.cpp3137 ASSERT(index < static_cast<GLuint>(mState.mExecutable->getActiveShaderStorageBlockCount())); in getShaderStorageBlockByIndex()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp4056 if (program->getActiveShaderStorageBlockCount() > 0 || in dispatchCompute()
4071 if (program->getActiveShaderStorageBlockCount() > 0 || in dispatchComputeIndirect()
4277 for (size_t blockIndex = 0; blockIndex < program->getActiveShaderStorageBlockCount(); in markRawBufferUsage()
DStateManager11.cpp3715 for (size_t blockIndex = 0; blockIndex < program->getActiveShaderStorageBlockCount(); in syncShaderStorageBuffersForShader()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp952 for (size_t blockIndex = 0; blockIndex < program->getActiveShaderStorageBlockCount(); in updateProgramStorageBufferBindings()
2087 if (program->getActiveShaderStorageBlockCount() > 0) in syncState()