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Searched refs:getColorMaskIndexed (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dangletypes_unittest.cpp29 blendStateExt.getColorMaskIndexed(i, &r, &g, &b, &a); in checkInitState()
103 ASSERT_EQ(blendStateExt.getColorMaskIndexed(3), 0xF); in TEST()
106 ASSERT_EQ(blendStateExt.getColorMaskIndexed(3), 0xA); in TEST()
109 blendStateExt.getColorMaskIndexed(3, &r, &g, &b, &a); in TEST()
Dangletypes.cpp416 uint8_t BlendStateExt::getColorMaskIndexed(const size_t index) const in getColorMaskIndexed() function in gl::BlendStateExt
422 void BlendStateExt::getColorMaskIndexed(const size_t index, in getColorMaskIndexed() function in gl::BlendStateExt
Dangletypes.h658 uint8_t getColorMaskIndexed(const size_t index) const;
659 void getColorMaskIndexed(const size_t index,
DState.cpp2380 mBlendStateExt.getColorMaskIndexed(0, &r, &g, &b, &a); in getBooleanv()
3253 mBlendStateExt.getColorMaskIndexed(index, &r, &g, &b, &a); in getBooleani_v()
DContext.cpp308 return blendStateExt.getColorMaskIndexed(static_cast<size_t>(drawbuffer)) == 0; in IsColorMaskedOut()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.cpp81 const uint8_t colorMask = blendStateExt.getColorMaskIndexed(sourceIndex); in GetBlendStateKey()
152 rtDesc.RenderTargetWriteMask = blendStateExt.getColorMaskIndexed(i); in getBlendState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp2255 blendStateExt.getColorMaskIndexed(0, &r, &g, &b, &a); in setColorMaskForFramebuffer()
2308 blendStateExt.getColorMaskIndexed(drawBufferIndex, &r, &g, &b, &a); in setColorMaskForFramebuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DContextMtl.mm946 mBlendDescArray[i].updateWriteMask(blendStateExt.getColorMaskIndexed(i));