Searched refs:getEntryPointName (Results 1 – 6 of 6) sorted by relevance
167 …if (name != nullptr && *name == sourceEntryPointName && intermediate.getEntryPointName().size() > … in renameShaderFunction()168 name = NewPoolTString(intermediate.getEntryPointName().c_str()); in renameShaderFunction()
439 const std::string& getEntryPointName() const { return entryPointName; } in getEntryPointName() function
98 entryPointName = unit.getEntryPointName(); in mergeCallGraphs()
1061 if (function.getName().compare(intermediate.getEntryPointName().c_str()) == 0) { in handleFunctionDefinition()
249 …bool isEntrypointName(const TString& name) { return name.compare(intermediate.getEntryPointName().… in isEntrypointName()
1451 shaderEntry = builder.makeEntryPoint(glslangIntermediate->getEntryPointName().c_str()); in TGlslangToSpvTraverser()1452 …ilder.addEntryPoint(executionModel, shaderEntry, glslangIntermediate->getEntryPointName().c_str()); in TGlslangToSpvTraverser()