/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | ProgramPipeline.cpp | 72 shaderProgram->getExecutable().hasLinkedShaderStage(shaderType)) in useProgramStage() 128 program->getExecutable().getActiveSamplersMask()); in updateExecutableTextures() 130 program->getExecutable().getActiveImagesMask()); in updateExecutableTextures() 238 const ProgramExecutable &vertexExecutable = vertexProgram->getExecutable(); in updateExecutableAttributes() 249 gl::GetLastPreFragmentStage(getExecutable().getLinkedShaderStages()); in updateTransformFeedbackMembers() 258 const ProgramExecutable &lastPreFragmentExecutable = shaderProgram->getExecutable(); in updateTransformFeedbackMembers() 279 handledStages |= shaderProgram->getExecutable().getLinkedShaderStages(); in updateShaderStorageBlocks() 282 shaderProgram->getExecutable().getShaderStorageBlocks()) in updateShaderStorageBlocks() 305 handledStages |= shaderProgram->getExecutable().getLinkedShaderStages(); in updateImageBindings() 312 mState.mExecutable->updateActiveImages(shaderProgram->getExecutable()); in updateImageBindings() [all …]
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D | ProgramPipeline.h | 41 ProgramExecutable &getExecutable() const in getExecutable() function 104 ProgramExecutable &getExecutable() const { return mState.getExecutable(); } in getExecutable() function
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D | Program.h | 284 return getExecutable().getImageBindings(); in getImageBindings() 331 const ProgramExecutable &getExecutable() const in getExecutable() function 336 ProgramExecutable &getExecutable() in getExecutable() function 694 return getExecutable().getImageBindings(); in getImageBindings() 780 const ProgramExecutable &getExecutable() const { return mState.getExecutable(); } in getExecutable() function 781 ProgramExecutable &getExecutable() { return mState.getExecutable(); } in getExecutable() function
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D | ProgramLinkedResources.cpp | 1426 for (ShaderType shaderType : state.getExecutable().getLinkedShaderStages()) in LinkingVariables() 1430 outputVaryings[shaderType] = program->getExecutable().getLinkedOutputVaryings(shaderType); in LinkingVariables() 1431 inputVaryings[shaderType] = program->getExecutable().getLinkedInputVaryings(shaderType); in LinkingVariables() 1432 uniforms[shaderType] = program->getState().getExecutable().getLinkedUniforms(shaderType); in LinkingVariables() 1434 program->getState().getExecutable().getLinkedUniformBlocks(shaderType); in LinkingVariables()
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D | State.cpp | 1966 mExecutable = &mProgram->getExecutable(); in setProgram() 1972 mExecutable = &mProgramPipeline->getExecutable(); in setProgram() 2020 unsetActiveTextures(mProgramPipeline->getExecutable().getActiveSamplersMask()); in setProgramPipelineBinding() 2032 mExecutable = &mProgramPipeline->getExecutable(); in setProgramPipelineBinding() 3520 mExecutable = &program->getExecutable(); in onProgramExecutableChange() 3531 const ProgramExecutable &executable = program->getExecutable(); in onProgramExecutableChange() 3570 const ProgramExecutable &executable = mProgramPipeline->getExecutable(); in onProgramPipelineExecutableChange()
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D | GLES1Renderer.cpp | 608 GLint infoLogLength = programObject->getExecutable().getInfoLogLength(); in linkProgram() 610 programObject->getExecutable().getInfoLog(infoLogLength - 1, nullptr, infoLog.data()); in linkProgram()
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D | Program.cpp | 1628 if (!LinkValidateProgramGlobalNames(infoLog, getExecutable(), linkingVariables)) in linkImpl() 1723 std::vector<ImageBinding> *imageBindings = getExecutable().getImageBindings(); in resolveLinkImpl() 2940 const std::vector<ImageBinding> &imageBindings = getExecutable().getImageBindings(); in getImageUniformBinding() 4121 getExecutable().resetCachedValidateSamplersResult(); in updateSamplerUniform() 4438 mState.mExecutable->updateActiveImages(getExecutable()); in postResolveLink()
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D | validationES.cpp | 470 auto fragmentOutputMask = program->getExecutable().getActiveOutputVariablesMask().to_ulong(); in ValidateFragmentShaderColorBufferMaskMatch() 505 const ProgramExecutable &executable = program->getExecutable(); in ValidateVertexShaderAttributeTypeMatch() 3859 if (!programPipeline->getExecutable().getLinkedShaderStages().any()) in ValidateProgramPipelineAttachedPrograms() 3868 ProgramExecutable &executable = shaderProgram->getExecutable(); in ValidateProgramPipelineAttachedPrograms() 5723 if (!programObject->getExecutable().hasLinkedShaderStage(ShaderType::Compute)) in ValidateGetProgramivBase() 5753 if (!programObject->getExecutable().hasLinkedShaderStage(ShaderType::Geometry)) in ValidateGetProgramivBase()
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D | queryutils.cpp | 1305 *params = program->getExecutable().getInfoLogLength(); in QueryProgramiv() 4005 *params = programPipeline->getExecutable().getInfoLogLength(); in QueryProgramPipelineiv()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | ProgramPipelineVk.cpp | 59 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in link() 116 return mExecutable.createPipelineLayout(contextVk, mState.getExecutable(), nullptr); in link() 124 for (const gl::ShaderType shaderType : mState.getExecutable().getLinkedShaderStages()) in calcUniformUpdateRequiredSpace() 139 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in updateUniforms() 251 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setAllDefaultUniformsDirty()
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D | ProgramVk.cpp | 202 status = mExecutable.createPipelineLayout(contextVk, mState.getExecutable(), nullptr); in load() 248 if (mState.getExecutable().hasLinkedShaderStage(shaderType)) in fillProgramStateMap() 278 mState.getExecutable().getLinkedShaderStages(), spirvBlobs, mExecutable.mVariableInfoMap); in link() 297 status = mExecutable.createPipelineLayout(contextVk, mState.getExecutable(), nullptr); in link() 328 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in generateUniformLayoutMapping() 347 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in initDefaultUniformLayoutMapping() 393 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in resizeUniformBlockMemory() 425 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformImpl() 592 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformMatrixfv() 724 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in updateUniforms() [all …]
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D | ProgramPipelineVk.h | 31 const ProgramExecutableVk &getExecutable() const { return mExecutable; } in getExecutable() function 32 ProgramExecutableVk &getExecutable() { return mExecutable; } in getExecutable() function
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D | ProgramExecutableVk.cpp | 390 const gl::ProgramExecutable &glExecutable = mProgram->getState().getExecutable(); in getShaderProgram() 426 return mProgram->getState().getExecutable(); in getGlExecutable() 428 return mProgramPipeline->getState().getExecutable(); in getGlExecutable() 708 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in addTextureDescriptorSetDesc() 1007 programStates[linkedTransformFeedbackStage]->getExecutable(); in createPipelineLayout() 1075 addImageDescriptorSetDesc(programState->getExecutable(), &resourcesSetDesc); in createPipelineLayout() 1076 addInputAttachmentDescriptorSetDesc(programState->getExecutable(), shaderType, in createPipelineLayout() 1586 ANGLE_TRY(updateImagesDescriptorSet(contextVk, programState->getExecutable(), shaderType)); in updateShaderResourcesDescriptorSet() 1587 ANGLE_TRY(updateInputAttachmentDescriptorSet(programState->getExecutable(), shaderType, in updateShaderResourcesDescriptorSet() 1662 const gl::ProgramExecutable &executable = programState.getExecutable(); in updateTransformFeedbackDescriptorSet() [all …]
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D | ProgramVk.h | 127 const ProgramExecutableVk &getExecutable() const { return mExecutable; } in getExecutable() function 128 ProgramExecutableVk &getExecutable() { return mExecutable; } in getExecutable() function
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D | ContextVk.h | 627 const ProgramExecutableVk *getExecutable() const { return mExecutable; } in getExecutable() function 628 ProgramExecutableVk *getExecutable() { return mExecutable; } in getExecutable() function
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D | ContextVk.cpp | 2028 return mProgram->getExecutable().updateTransformFeedbackDescriptorSet( in handleDirtyGraphicsTransformFeedbackBuffersEmulation() 2198 programVk->getExecutable().getAndResetObjectPerfCounters(); in syncObjectPerfCounters() 3633 mExecutable = &mProgram->getExecutable(); in invalidateProgramBindingHelper() 3642 mExecutable = &mProgramPipeline->getExecutable(); in invalidateProgramBindingHelper() 4456 executableVk = &programVk->getExecutable(); in invalidateCurrentShaderResources() 4462 executableVk = &pipelineVk->getExecutable(); in invalidateCurrentShaderResources()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 555 ShaderExecutableD3D *getExecutable() { return mExecutable; } in getExecutable() function in rx::ProgramD3D::GetExecutableTask 1311 initializeUniformStorage(mState.getExecutable().getLinkedShaderStages()); in loadBinaryShaderExecutables() 1828 ShaderExecutableD3D *defaultVertexExecutable = mVertexTask->getExecutable(); in wait() 1829 ShaderExecutableD3D *defaultPixelExecutable = mPixelTask->getExecutable(); in wait() 1830 ShaderExecutableD3D *pointGS = mGeometryTask->getExecutable(); in wait() 2392 mShaderUniformsDirty = mState.getExecutable().getLinkedShaderStages(); in dirtyAllUniforms() 3097 mState.getExecutable().getActiveAttribLocationsMask(); in updateCachedInputLayout()
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D | FramebufferD3D.cpp | 314 context->getState().getProgram()->getExecutable().getActiveOutputVariablesMask(); in getColorAttachmentsForRender()
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D | ProgramD3D.h | 343 return mState.getExecutable().getLinkedShaderStages()[shaderType]; in hasShaderStage()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | VertexArray11.cpp | 140 const gl::ProgramExecutable &executable = program->getExecutable(); in syncStateForDraw()
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D | StateManager11.cpp | 197 const gl::ProgramExecutable &executable = programD3D.getState().getExecutable(); in SortAttributesByLayout() 2010 mProgramD3D->getState().getExecutable().getActiveOutputVariablesMask(); in syncFramebuffer() 2081 const gl::ProgramExecutable &executable = mProgramD3D->getState().getExecutable(); in syncCurrentValueAttribs()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
D | glslang_wrapper_utils.cpp | 297 programState.getExecutable().getSecondaryOutputLocations(); in AssignSecondaryOutputLocations() 298 const auto &outputVariables = programState.getExecutable().getOutputVariables(); in AssignSecondaryOutputLocations() 356 const gl::ProgramExecutable &programExecutable = programState.getExecutable(); in AssignOutputLocations() 4821 const gl::ProgramExecutable &programExecutable = programState.getExecutable(); in GlslangAssignLocations() 4946 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in GlslangGetShaderSpirvCode() 4959 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in GlslangGetShaderSpirvCode()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | capture_gles_2_0_params.cpp | 403 paramCapture->readBufferSizeBytes = programObj->getExecutable().getInfoLogLength() + 1; in CaptureGetProgramInfoLog_infoLog()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | ProgramMtl.mm | 347 ANGLE_TRY(mtl::GlslangTransformSpirvCode(mState.getExecutable().getLinkedShaderStages(), 391 mState.getExecutable().getTransformFeedbackBufferCount()));
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ProgramGL.cpp | 245 mState.getExecutable().hasLinkedShaderStage(gl::ShaderType::Geometry) in link()
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