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Searched refs:getExecutable (Results 1 – 25 of 29) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramPipeline.cpp72 shaderProgram->getExecutable().hasLinkedShaderStage(shaderType)) in useProgramStage()
128 program->getExecutable().getActiveSamplersMask()); in updateExecutableTextures()
130 program->getExecutable().getActiveImagesMask()); in updateExecutableTextures()
238 const ProgramExecutable &vertexExecutable = vertexProgram->getExecutable(); in updateExecutableAttributes()
249 gl::GetLastPreFragmentStage(getExecutable().getLinkedShaderStages()); in updateTransformFeedbackMembers()
258 const ProgramExecutable &lastPreFragmentExecutable = shaderProgram->getExecutable(); in updateTransformFeedbackMembers()
279 handledStages |= shaderProgram->getExecutable().getLinkedShaderStages(); in updateShaderStorageBlocks()
282 shaderProgram->getExecutable().getShaderStorageBlocks()) in updateShaderStorageBlocks()
305 handledStages |= shaderProgram->getExecutable().getLinkedShaderStages(); in updateImageBindings()
312 mState.mExecutable->updateActiveImages(shaderProgram->getExecutable()); in updateImageBindings()
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DProgramPipeline.h41 ProgramExecutable &getExecutable() const in getExecutable() function
104 ProgramExecutable &getExecutable() const { return mState.getExecutable(); } in getExecutable() function
DProgram.h284 return getExecutable().getImageBindings(); in getImageBindings()
331 const ProgramExecutable &getExecutable() const in getExecutable() function
336 ProgramExecutable &getExecutable() in getExecutable() function
694 return getExecutable().getImageBindings(); in getImageBindings()
780 const ProgramExecutable &getExecutable() const { return mState.getExecutable(); } in getExecutable() function
781 ProgramExecutable &getExecutable() { return mState.getExecutable(); } in getExecutable() function
DProgramLinkedResources.cpp1426 for (ShaderType shaderType : state.getExecutable().getLinkedShaderStages()) in LinkingVariables()
1430 outputVaryings[shaderType] = program->getExecutable().getLinkedOutputVaryings(shaderType); in LinkingVariables()
1431 inputVaryings[shaderType] = program->getExecutable().getLinkedInputVaryings(shaderType); in LinkingVariables()
1432 uniforms[shaderType] = program->getState().getExecutable().getLinkedUniforms(shaderType); in LinkingVariables()
1434 program->getState().getExecutable().getLinkedUniformBlocks(shaderType); in LinkingVariables()
DState.cpp1966 mExecutable = &mProgram->getExecutable(); in setProgram()
1972 mExecutable = &mProgramPipeline->getExecutable(); in setProgram()
2020 unsetActiveTextures(mProgramPipeline->getExecutable().getActiveSamplersMask()); in setProgramPipelineBinding()
2032 mExecutable = &mProgramPipeline->getExecutable(); in setProgramPipelineBinding()
3520 mExecutable = &program->getExecutable(); in onProgramExecutableChange()
3531 const ProgramExecutable &executable = program->getExecutable(); in onProgramExecutableChange()
3570 const ProgramExecutable &executable = mProgramPipeline->getExecutable(); in onProgramPipelineExecutableChange()
DGLES1Renderer.cpp608 GLint infoLogLength = programObject->getExecutable().getInfoLogLength(); in linkProgram()
610 programObject->getExecutable().getInfoLog(infoLogLength - 1, nullptr, infoLog.data()); in linkProgram()
DProgram.cpp1628 if (!LinkValidateProgramGlobalNames(infoLog, getExecutable(), linkingVariables)) in linkImpl()
1723 std::vector<ImageBinding> *imageBindings = getExecutable().getImageBindings(); in resolveLinkImpl()
2940 const std::vector<ImageBinding> &imageBindings = getExecutable().getImageBindings(); in getImageUniformBinding()
4121 getExecutable().resetCachedValidateSamplersResult(); in updateSamplerUniform()
4438 mState.mExecutable->updateActiveImages(getExecutable()); in postResolveLink()
DvalidationES.cpp470 auto fragmentOutputMask = program->getExecutable().getActiveOutputVariablesMask().to_ulong(); in ValidateFragmentShaderColorBufferMaskMatch()
505 const ProgramExecutable &executable = program->getExecutable(); in ValidateVertexShaderAttributeTypeMatch()
3859 if (!programPipeline->getExecutable().getLinkedShaderStages().any()) in ValidateProgramPipelineAttachedPrograms()
3868 ProgramExecutable &executable = shaderProgram->getExecutable(); in ValidateProgramPipelineAttachedPrograms()
5723 if (!programObject->getExecutable().hasLinkedShaderStage(ShaderType::Compute)) in ValidateGetProgramivBase()
5753 if (!programObject->getExecutable().hasLinkedShaderStage(ShaderType::Geometry)) in ValidateGetProgramivBase()
Dqueryutils.cpp1305 *params = program->getExecutable().getInfoLogLength(); in QueryProgramiv()
4005 *params = programPipeline->getExecutable().getInfoLogLength(); in QueryProgramPipelineiv()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.cpp59 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in link()
116 return mExecutable.createPipelineLayout(contextVk, mState.getExecutable(), nullptr); in link()
124 for (const gl::ShaderType shaderType : mState.getExecutable().getLinkedShaderStages()) in calcUniformUpdateRequiredSpace()
139 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in updateUniforms()
251 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setAllDefaultUniformsDirty()
DProgramVk.cpp202 status = mExecutable.createPipelineLayout(contextVk, mState.getExecutable(), nullptr); in load()
248 if (mState.getExecutable().hasLinkedShaderStage(shaderType)) in fillProgramStateMap()
278 mState.getExecutable().getLinkedShaderStages(), spirvBlobs, mExecutable.mVariableInfoMap); in link()
297 status = mExecutable.createPipelineLayout(contextVk, mState.getExecutable(), nullptr); in link()
328 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in generateUniformLayoutMapping()
347 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in initDefaultUniformLayoutMapping()
393 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in resizeUniformBlockMemory()
425 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformImpl()
592 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformMatrixfv()
724 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in updateUniforms()
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DProgramPipelineVk.h31 const ProgramExecutableVk &getExecutable() const { return mExecutable; } in getExecutable() function
32 ProgramExecutableVk &getExecutable() { return mExecutable; } in getExecutable() function
DProgramExecutableVk.cpp390 const gl::ProgramExecutable &glExecutable = mProgram->getState().getExecutable(); in getShaderProgram()
426 return mProgram->getState().getExecutable(); in getGlExecutable()
428 return mProgramPipeline->getState().getExecutable(); in getGlExecutable()
708 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in addTextureDescriptorSetDesc()
1007 programStates[linkedTransformFeedbackStage]->getExecutable(); in createPipelineLayout()
1075 addImageDescriptorSetDesc(programState->getExecutable(), &resourcesSetDesc); in createPipelineLayout()
1076 addInputAttachmentDescriptorSetDesc(programState->getExecutable(), shaderType, in createPipelineLayout()
1586 ANGLE_TRY(updateImagesDescriptorSet(contextVk, programState->getExecutable(), shaderType)); in updateShaderResourcesDescriptorSet()
1587 ANGLE_TRY(updateInputAttachmentDescriptorSet(programState->getExecutable(), shaderType, in updateShaderResourcesDescriptorSet()
1662 const gl::ProgramExecutable &executable = programState.getExecutable(); in updateTransformFeedbackDescriptorSet()
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DProgramVk.h127 const ProgramExecutableVk &getExecutable() const { return mExecutable; } in getExecutable() function
128 ProgramExecutableVk &getExecutable() { return mExecutable; } in getExecutable() function
DContextVk.h627 const ProgramExecutableVk *getExecutable() const { return mExecutable; } in getExecutable() function
628 ProgramExecutableVk *getExecutable() { return mExecutable; } in getExecutable() function
DContextVk.cpp2028 return mProgram->getExecutable().updateTransformFeedbackDescriptorSet( in handleDirtyGraphicsTransformFeedbackBuffersEmulation()
2198 programVk->getExecutable().getAndResetObjectPerfCounters(); in syncObjectPerfCounters()
3633 mExecutable = &mProgram->getExecutable(); in invalidateProgramBindingHelper()
3642 mExecutable = &mProgramPipeline->getExecutable(); in invalidateProgramBindingHelper()
4456 executableVk = &programVk->getExecutable(); in invalidateCurrentShaderResources()
4462 executableVk = &pipelineVk->getExecutable(); in invalidateCurrentShaderResources()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp555 ShaderExecutableD3D *getExecutable() { return mExecutable; } in getExecutable() function in rx::ProgramD3D::GetExecutableTask
1311 initializeUniformStorage(mState.getExecutable().getLinkedShaderStages()); in loadBinaryShaderExecutables()
1828 ShaderExecutableD3D *defaultVertexExecutable = mVertexTask->getExecutable(); in wait()
1829 ShaderExecutableD3D *defaultPixelExecutable = mPixelTask->getExecutable(); in wait()
1830 ShaderExecutableD3D *pointGS = mGeometryTask->getExecutable(); in wait()
2392 mShaderUniformsDirty = mState.getExecutable().getLinkedShaderStages(); in dirtyAllUniforms()
3097 mState.getExecutable().getActiveAttribLocationsMask(); in updateCachedInputLayout()
DFramebufferD3D.cpp314 context->getState().getProgram()->getExecutable().getActiveOutputVariablesMask(); in getColorAttachmentsForRender()
DProgramD3D.h343 return mState.getExecutable().getLinkedShaderStages()[shaderType]; in hasShaderStage()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp140 const gl::ProgramExecutable &executable = program->getExecutable(); in syncStateForDraw()
DStateManager11.cpp197 const gl::ProgramExecutable &executable = programD3D.getState().getExecutable(); in SortAttributesByLayout()
2010 mProgramD3D->getState().getExecutable().getActiveOutputVariablesMask(); in syncFramebuffer()
2081 const gl::ProgramExecutable &executable = mProgramD3D->getState().getExecutable(); in syncCurrentValueAttribs()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp297 programState.getExecutable().getSecondaryOutputLocations(); in AssignSecondaryOutputLocations()
298 const auto &outputVariables = programState.getExecutable().getOutputVariables(); in AssignSecondaryOutputLocations()
356 const gl::ProgramExecutable &programExecutable = programState.getExecutable(); in AssignOutputLocations()
4821 const gl::ProgramExecutable &programExecutable = programState.getExecutable(); in GlslangAssignLocations()
4946 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in GlslangGetShaderSpirvCode()
4959 for (const gl::ShaderType shaderType : programState.getExecutable().getLinkedShaderStages()) in GlslangGetShaderSpirvCode()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dcapture_gles_2_0_params.cpp403 paramCapture->readBufferSizeBytes = programObj->getExecutable().getInfoLogLength() + 1; in CaptureGetProgramInfoLog_infoLog()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DProgramMtl.mm347 ANGLE_TRY(mtl::GlslangTransformSpirvCode(mState.getExecutable().getLinkedShaderStages(),
391 mState.getExecutable().getTransformFeedbackBufferCount()));
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DProgramGL.cpp245 mState.getExecutable().hasLinkedShaderStage(gl::ShaderType::Geometry) in link()

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