Searched refs:getGeometryShaderInputPrimitiveTypeShaderName (Results 1 – 3 of 3) sorted by relevance
200 … << "layout(" << getGeometryShaderInputPrimitiveTypeShaderName(m_primitiveType, false) << ") in;\n" in initPrograms()251 << "layout(" << getGeometryShaderInputPrimitiveTypeShaderName(primitiveType, false) << ") in;\n" in generateGeometryShader()
336 static inline const char* getGeometryShaderInputPrimitiveTypeShaderName (const TessPrimitiveType ty… in getGeometryShaderInputPrimitiveTypeShaderName() function
369 …<< "layout(" << getGeometryShaderInputPrimitiveTypeShaderName(primitiveType, *usePointModeIter) <<… in addDefaultPrograms()