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Searched refs:getGeometryShaderInputPrimitiveTypeShaderName (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/
DvktTessellationGeometryPassthroughTests.cpp200 … << "layout(" << getGeometryShaderInputPrimitiveTypeShaderName(m_primitiveType, false) << ") in;\n" in initPrograms()
251 << "layout(" << getGeometryShaderInputPrimitiveTypeShaderName(primitiveType, false) << ") in;\n" in generateGeometryShader()
DvktTessellationUtil.hpp336 static inline const char* getGeometryShaderInputPrimitiveTypeShaderName (const TessPrimitiveType ty… in getGeometryShaderInputPrimitiveTypeShaderName() function
DvktTessellationInvarianceTests.cpp369 …<< "layout(" << getGeometryShaderInputPrimitiveTypeShaderName(primitiveType, *usePointModeIter) <<… in addDefaultPrograms()