Searched refs:getGeometryShaderOutputPrimitiveTypeShaderName (Results 1 – 3 of 3) sorted by relevance
201 << "layout(" << getGeometryShaderOutputPrimitiveTypeShaderName(m_primitiveType, false) in initPrograms()252 << "layout(" << getGeometryShaderOutputPrimitiveTypeShaderName(primitiveType, false) in generateGeometryShader()
356 static inline const char* getGeometryShaderOutputPrimitiveTypeShaderName (const TessPrimitiveType t… in getGeometryShaderOutputPrimitiveTypeShaderName() function
370 …<< "layout(" << getGeometryShaderOutputPrimitiveTypeShaderName(primitiveType, *usePointModeIter) <… in addDefaultPrograms()