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Searched refs:getMaxShaderCompilerThreads (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DState.h584 GLuint getMaxShaderCompilerThreads() const { return mMaxShaderCompilerThreads; } in getMaxShaderCompilerThreads() function
DContext.cpp2095 *params = mState.getMaxShaderCompilerThreads(); in getIntegervImpl()
8940 GLuint oldCount = mState.getMaxShaderCompilerThreads(); in maxShaderCompilerThreads()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dframe_capture_utils.cpp664 json->addScalar("MaxShaderCompilerThreads", state.getMaxShaderCompilerThreads()); in SerializeContextState()