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Searched refs:getNearPlane (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DFramebuffer9.cpp67 float nearZ = glState.getNearPlane(); in clearImpl()
DRenderer9.cpp1104 setViewport(glState.getViewport(), glState.getNearPlane(), glState.getFarPlane(), drawMode, in updateState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DContextMtl.mm926 updateViewport(framebufferMtl, glState.getViewport(), glState.getNearPlane(),
933 updateDepthRange(glState.getNearPlane(), glState.getFarPlane());
1832 updateViewport(framebuffer, glState.getViewport(), glState.getNearPlane(),
2254 float depthRangeNear = mState.getNearPlane();
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DContextVk.cpp3723 updateViewport(framebufferVk, glState.getViewport(), glState.getNearPlane(), in syncState()
3730 updateDepthRange(glState.getNearPlane(), glState.getFarPlane()); in syncState()
3915 updateViewport(mDrawFramebuffer, glState.getViewport(), glState.getNearPlane(), in syncState()
4049 glState.getViewport(), glState.getNearPlane(), in syncState()
5086 float depthRangeNear = mState.getNearPlane(); in handleDirtyGraphicsDriverUniforms()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DState.h175 float getNearPlane() const { return mNearZ; } in getNearPlane() function
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dframe_capture_utils.cpp575 json->addScalar("Near", state.getNearPlane()); in SerializeContextState()
DFrameCapture.cpp3947 if (apiState.getNearPlane() != 0.0f || apiState.getFarPlane() != 1.0f) in CaptureMidExecutionSetup()
3949 cap(CaptureDepthRangef(replayState, true, apiState.getNearPlane(), apiState.getFarPlane())); in CaptureMidExecutionSetup()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1833 setDepthRange(state.getNearPlane(), state.getFarPlane()); in syncState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp1437 float actualZNear = gl::clamp01(glState.getNearPlane()); in syncViewport()