Searched refs:getSamplerBindings (Results 1 – 8 of 8) sorted by relevance
77 samplerBindingMap getSamplerBindings() const { return samplerBindings; } in getSamplerBindings() function
645 stream->writeInt(getSamplerBindings().size()); in save()646 for (const auto &samplerBinding : getSamplerBindings()) in save()736 return !getSamplerBindings().empty() || mPipelineHasTextures; in hasTextures()774 const std::vector<SamplerBinding> &samplerBindings = programState.getSamplerBindings(); in updateActiveSamplers()
278 const std::vector<SamplerBinding> &getSamplerBindings() const in getSamplerBindings() function280 return mExecutable->getSamplerBindings(); in getSamplerBindings()
214 const std::vector<SamplerBinding> &getSamplerBindings() const { return mSamplerBindings; } in getSamplerBindings() function
126 for (auto &sampler : reflection->getSamplerBindings())382 const std::vector<gl::SamplerBinding> &samplerBindings = programState.getSamplerBindings();
470 const std::vector<gl::SamplerBinding> &samplerBindings = programState.getSamplerBindings();
1294 for (uint32_t textureIndex = 0; textureIndex < mState.getSamplerBindings().size();1297 const gl::SamplerBinding &samplerBinding = mState.getSamplerBindings()[textureIndex];
680 const std::vector<gl::SamplerBinding> &samplerBindings = programState.getSamplerBindings(); in addTextureDescriptorSetDesc()1749 for (uint32_t textureIndex = 0; textureIndex < programState->getSamplerBindings().size(); in updateTexturesDescriptorSet()1753 programState->getSamplerBindings()[textureIndex]; in updateTexturesDescriptorSet()