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Searched refs:getSamplerMapping (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/doc/
DVTF.md51 * Program::getSamplerMapping
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DProgram.h139 GLint getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex);
DProgram.cpp291 GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex) in getSamplerMapping() function in es2::Program
DContext.cpp3153 …int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture… in applyTextures()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h186 GLint getSamplerMapping(gl::ShaderType type,
DProgramD3D.cpp745 GLint ProgramD3D::getSamplerMapping(gl::ShaderType type, in getSamplerMapping() function in rx::ProgramD3D
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2778 GLint textureUnit = mProgramD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTexturesForSRVs()
3335 GLint textureUnit = mProgramD3D->getSamplerMapping(type, i, context->getCaps()); in generateSwizzlesForShader()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp3225 GLint textureUnit = programD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTextures()