Searched refs:getSamplerTexture (Results 1 – 11 of 11) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Stream.cpp | 152 glState.getSamplerTexture(mPlanes[i].textureUnit, gl::TextureType::External); in createConsumerGLTextureExternal()
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D | GLES1Renderer.cpp | 106 Texture *curr2DTexture = glState->getSamplerTexture(i, TextureType::_2D); in prepareForDraw() 223 Texture *curr2DTexture = glState->getSamplerTexture(i, TextureType::_2D); in prepareForDraw()
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D | Context.h | 411 Texture *getSamplerTexture(unsigned int sampler, TextureType type) const;
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D | State.h | 309 Texture *getSamplerTexture(unsigned int sampler, TextureType type) const in getSamplerTexture() function
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D | Framebuffer.cpp | 2150 Texture *texture = glState.getSamplerTexture(uintIndex, textureTypes[textureIndex]); in formsRenderingFeedbackLoopWith()
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D | State.cpp | 1631 return getSamplerTexture(static_cast<unsigned int>(mActiveSampler), type); in getTargetTexture()
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D | validationEGL.cpp | 4368 gl::Texture *texture = context->getState().getSamplerTexture( in ValidateStreamConsumerGLTextureExternalAttribsNV()
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D | Context.cpp | 1507 Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const in getSamplerTexture() function in gl::Context 1509 return mState.getSamplerTexture(sampler, type); in getSamplerTexture()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 1698 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); in getTexture2D() 1716 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D)); in getTexture3D() 1721 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY)); in getTexture2DArray() 1726 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); in getTextureCubeMap() 1731 return static_cast<Texture2DRect*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_RECT)); in getTexture2DRect() 1736 return static_cast<TextureExternal*>(getSamplerTexture(mState.activeSampler, TEXTURE_EXTERNAL)); in getTextureExternal() 1739 Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const in getSamplerTexture() function in es2::Context 3159 Texture *texture = getSamplerTexture(textureUnit, textureType); in applyTextures()
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D | Context.h | 622 Texture *getSamplerTexture(unsigned int sampler, TextureType type) const;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 3338 gl::Texture *texture = glState.getSamplerTexture(textureUnit, textureType); in generateSwizzlesForShader()
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