Home
last modified time | relevance | path

Searched refs:getSamplerTexture (Results 1 – 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DStream.cpp152 glState.getSamplerTexture(mPlanes[i].textureUnit, gl::TextureType::External); in createConsumerGLTextureExternal()
DGLES1Renderer.cpp106 Texture *curr2DTexture = glState->getSamplerTexture(i, TextureType::_2D); in prepareForDraw()
223 Texture *curr2DTexture = glState->getSamplerTexture(i, TextureType::_2D); in prepareForDraw()
DContext.h411 Texture *getSamplerTexture(unsigned int sampler, TextureType type) const;
DState.h309 Texture *getSamplerTexture(unsigned int sampler, TextureType type) const in getSamplerTexture() function
DFramebuffer.cpp2150 Texture *texture = glState.getSamplerTexture(uintIndex, textureTypes[textureIndex]); in formsRenderingFeedbackLoopWith()
DState.cpp1631 return getSamplerTexture(static_cast<unsigned int>(mActiveSampler), type); in getTargetTexture()
DvalidationEGL.cpp4368 gl::Texture *texture = context->getState().getSamplerTexture( in ValidateStreamConsumerGLTextureExternalAttribsNV()
DContext.cpp1507 Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const in getSamplerTexture() function in gl::Context
1509 return mState.getSamplerTexture(sampler, type); in getSamplerTexture()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1698 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); in getTexture2D()
1716 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D)); in getTexture3D()
1721 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY)); in getTexture2DArray()
1726 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); in getTextureCubeMap()
1731 return static_cast<Texture2DRect*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_RECT)); in getTexture2DRect()
1736 return static_cast<TextureExternal*>(getSamplerTexture(mState.activeSampler, TEXTURE_EXTERNAL)); in getTextureExternal()
1739 Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const in getSamplerTexture() function in es2::Context
3159 Texture *texture = getSamplerTexture(textureUnit, textureType); in applyTextures()
DContext.h622 Texture *getSamplerTexture(unsigned int sampler, TextureType type) const;
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3338 gl::Texture *texture = glState.getSamplerTexture(textureUnit, textureType); in generateSwizzlesForShader()