Searched refs:getSamplerUniformBinding (Results 1 – 2 of 2) sorted by relevance
854 GLuint getSamplerUniformBinding(const VariableLocation &uniformLocation) const;
2924 GLuint Program::getSamplerUniformBinding(const VariableLocation &uniformLocation) const in getSamplerUniformBinding() function in gl::Program2953 *v = static_cast<GLfloat>(getSamplerUniformBinding(uniformLocation)); in getUniformfv()2981 *v = static_cast<GLint>(getSamplerUniformBinding(uniformLocation)); in getUniformiv()3009 *v = getSamplerUniformBinding(uniformLocation); in getUniformuiv()