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Searched refs:getShaderUniformBufferCache (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h247 const std::vector<D3DUBOCache> &getShaderUniformBufferCache(gl::ShaderType shaderType) const;
DProgramD3D.cpp2378 const std::vector<D3DUBOCache> &ProgramD3D::getShaderUniformBufferCache( in getShaderUniformBufferCache() function in rx::ProgramD3D
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3555 const auto &shaderUniformBuffers = mProgramD3D->getShaderUniformBufferCache(shaderType); in syncUniformBuffersForShader()