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Searched refs:getShaderUniformBufferCacheUseSB (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h248 const std::vector<D3DUBOCacheUseSB> &getShaderUniformBufferCacheUseSB(
DProgramD3D.cpp2384 const std::vector<D3DUBOCacheUseSB> &ProgramD3D::getShaderUniformBufferCacheUseSB( in getShaderUniformBufferCacheUseSB() function in rx::ProgramD3D
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3679 mProgramD3D->getShaderUniformBufferCacheUseSB(shaderType); in syncUniformBuffersForShader()