/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | TransformFeedback11.cpp | 47 mRenderer->getStateManager()->invalidateTransformFeedback(); in begin() 53 mRenderer->getStateManager()->invalidateTransformFeedback(); in end() 63 mRenderer->getStateManager()->invalidateTransformFeedback(); in pause() 69 mRenderer->getStateManager()->invalidateTransformFeedback(); in resume() 80 mRenderer->getStateManager()->invalidateTransformFeedback(); in bindIndexedBuffer()
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D | Context11.cpp | 268 ANGLE_TRY(mRenderer->getStateManager()->updateState( in drawArrays() 280 ANGLE_TRY(mRenderer->getStateManager()->updateState(context, mode, first, count, in drawArraysInstanced() 294 ANGLE_TRY(mRenderer->getStateManager()->updateState(context, mode, first, count, in drawArraysInstancedBaseInstance() 321 ANGLE_TRY(mRenderer->getStateManager()->updateState( in drawElementsImpl() 329 ANGLE_TRY(mRenderer->getStateManager()->updateState(context, mode, 0, indexCount, indexType, in drawElementsImpl() 423 ANGLE_TRY(mRenderer->getStateManager()->updateState( in drawArraysIndirect() 431 ANGLE_TRY(mRenderer->getStateManager()->updateState( in drawArraysIndirect() 463 ANGLE_TRY(mRenderer->getStateManager()->updateState( in drawElementsIndirect() 471 ANGLE_TRY(mRenderer->getStateManager()->updateState(context, mode, 0, 0, type, nullptr, 0, in drawElementsIndirect() 479 ANGLE_TRY(mRenderer->getStateManager()->updateState( \ [all …]
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D | Program11.cpp | 27 StateManager11 *stateManager = renderer11->getStateManager(); in syncState()
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D | Query11.cpp | 67 mRenderer->getStateManager()->onDeleteQueryObject(this); in ~Query11() 73 mRenderer->getStateManager()->onBeginQuery(this); in begin()
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D | VertexArray11.cpp | 75 StateManager11 *stateManager = renderer->getStateManager(); in syncState() 135 StateManager11 *stateManager = renderer->getStateManager(); in syncStateForDraw()
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D | Framebuffer11.cpp | 402 mRenderer->getStateManager()->invalidateRenderTarget(); in syncState() 407 mRenderer->getStateManager()->invalidateViewport(context); in syncState()
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D | Blit11.cpp | 877 StateManager11 *stateManager = mRenderer->getStateManager(); in swizzleTexture() 991 StateManager11 *stateManager = mRenderer->getStateManager(); in copyTexture() 1095 StateManager11 *stateManager = mRenderer->getStateManager(); in copyDepth() 1716 auto *stateManager = mRenderer->getStateManager(); in resolveDepth() 1851 auto *stateManager = mRenderer->getStateManager(); in resolveStencil()
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D | InputLayoutCache.cpp | 203 ProgramD3D *programD3D = renderer->getStateManager()->getProgramD3D(); in createInputLayout()
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D | PixelTransfer11.cpp | 202 StateManager11 *stateManager = mRenderer->getStateManager(); in copyBufferToTexture()
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D | SwapChain11.cpp | 866 StateManager11 *stateManager = mRenderer->getStateManager(); in copyOffscreenToBackbuffer() 937 mRenderer->getStateManager()->invalidateRenderTarget(); in present()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ContextGL.cpp | 69 return new ProgramGL(data, getFunctions(), getFeaturesGL(), getStateManager(), mRenderer); in createProgram() 85 StateManagerGL *stateManager = getStateManager(); in createTexture() 97 StateManagerGL *stateManager = getStateManager(); in createRenderbuffer() 122 StateManagerGL *stateManager = getStateManager(); in createVertexArray() 145 return new StandardQueryGL(type, getFunctions(), getStateManager()); in createQuery() 170 return new TransformFeedbackGL(state, getFunctions(), getStateManager()); in createTransformFeedback() 175 return new SamplerGL(state, getFunctions(), getStateManager()); in createSampler() 252 StateManagerGL *stateManager = getStateManager(); in setDrawArraysState() 295 StateManagerGL *stateManager = getStateManager(); in setDrawElementsState() 385 getStateManager()->bindBuffer(gl::BufferBinding::Array, buffer->getBufferID()); in updateAttributesForBaseInstance() [all …]
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D | DisplayGL.cpp | 128 glContext->getStateManager()->pauseTransformFeedback(); in makeCurrent()
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D | RendererGL.h | 105 StateManagerGL *getStateManager() const { return mStateManager; } in getStateManager() function
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D | ContextGL.h | 261 StateManagerGL *getStateManager();
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D | BlitGL.cpp | 80 StateManagerGL *stateManager = contextGL->getStateManager(); in enter() 107 StateManagerGL *stateManager = contextGL->getStateManager(); in exit() 119 contextGL->getStateManager()->bindSampler(unit, 0); in willUseTextureUnit()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/ |
D | ContextEGL.cpp | 35 getStateManager()->syncFromNativeContext(getNativeExtensions(), mExtState.get()); in onMakeCurrent() 51 getStateManager()->restoreNativeContext(getNativeExtensions(), mExtState.get()); in onUnMakeCurrent()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/gbm/ |
D | DisplayGbm.cpp | 212 StateManagerGL *sm = mDisplay->getRenderer()->getStateManager(); in resize() 252 StateManagerGL *sm = mDisplay->getRenderer()->getStateManager(); in getTexture() 334 StateManagerGL *sm = mDisplay->getRenderer()->getStateManager(); in createRenderbuffers() 567 StateManagerGL *sm = getRenderer()->getStateManager(); in drawWithTexture() 718 StateManagerGL *sm = getRenderer()->getStateManager(); in drawBuffer()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | D3D11InputLayoutCacheTest.cpp | 71 rx::InputLayoutCache *inputLayoutCache = renderer11->getStateManager()->getInputLayoutCache(); in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/ |
D | PbufferSurfaceCGL.cpp | 31 mStateManager(renderer->getStateManager()), in PbufferSurfaceCGL()
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D | WindowSurfaceCGL.mm | 160 mStateManager(renderer->getStateManager()),
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/ |
D | PbufferSurfaceEAGL.cpp | 33 mStateManager(renderer->getStateManager()), in PbufferSurfaceEAGL()
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D | WindowSurfaceEAGL.mm | 134 mStateManager(renderer->getStateManager()),
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | Context9.cpp | 429 mRenderer->getStateManager()->syncState(mState, dirtyBits); in syncState() 445 mRenderer->getStateManager()->setAllDirtyBits(); in onMakeCurrent()
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D | Renderer9.h | 379 StateManager9 *getStateManager() { return &mStateManager; } in getStateManager() function
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/ |
D | DisplayWGL.cpp | 420 state, mRenderer->getStateManager(), window, mD3D11Device, mD3D11DeviceHandle, in createWindowSurface() 453 return new D3DTextureSurfaceWGL(state, mRenderer->getStateManager(), buftype, clientBuffer, in createPbufferFromClientBuffer()
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