Home
last modified time | relevance | path

Searched refs:getStateManager (Results 1 – 25 of 29) sorted by relevance

12

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DTransformFeedback11.cpp47 mRenderer->getStateManager()->invalidateTransformFeedback(); in begin()
53 mRenderer->getStateManager()->invalidateTransformFeedback(); in end()
63 mRenderer->getStateManager()->invalidateTransformFeedback(); in pause()
69 mRenderer->getStateManager()->invalidateTransformFeedback(); in resume()
80 mRenderer->getStateManager()->invalidateTransformFeedback(); in bindIndexedBuffer()
DContext11.cpp268 ANGLE_TRY(mRenderer->getStateManager()->updateState( in drawArrays()
280 ANGLE_TRY(mRenderer->getStateManager()->updateState(context, mode, first, count, in drawArraysInstanced()
294 ANGLE_TRY(mRenderer->getStateManager()->updateState(context, mode, first, count, in drawArraysInstancedBaseInstance()
321 ANGLE_TRY(mRenderer->getStateManager()->updateState( in drawElementsImpl()
329 ANGLE_TRY(mRenderer->getStateManager()->updateState(context, mode, 0, indexCount, indexType, in drawElementsImpl()
423 ANGLE_TRY(mRenderer->getStateManager()->updateState( in drawArraysIndirect()
431 ANGLE_TRY(mRenderer->getStateManager()->updateState( in drawArraysIndirect()
463 ANGLE_TRY(mRenderer->getStateManager()->updateState( in drawElementsIndirect()
471 ANGLE_TRY(mRenderer->getStateManager()->updateState(context, mode, 0, 0, type, nullptr, 0, in drawElementsIndirect()
479 ANGLE_TRY(mRenderer->getStateManager()->updateState( \
[all …]
DProgram11.cpp27 StateManager11 *stateManager = renderer11->getStateManager(); in syncState()
DQuery11.cpp67 mRenderer->getStateManager()->onDeleteQueryObject(this); in ~Query11()
73 mRenderer->getStateManager()->onBeginQuery(this); in begin()
DVertexArray11.cpp75 StateManager11 *stateManager = renderer->getStateManager(); in syncState()
135 StateManager11 *stateManager = renderer->getStateManager(); in syncStateForDraw()
DFramebuffer11.cpp402 mRenderer->getStateManager()->invalidateRenderTarget(); in syncState()
407 mRenderer->getStateManager()->invalidateViewport(context); in syncState()
DBlit11.cpp877 StateManager11 *stateManager = mRenderer->getStateManager(); in swizzleTexture()
991 StateManager11 *stateManager = mRenderer->getStateManager(); in copyTexture()
1095 StateManager11 *stateManager = mRenderer->getStateManager(); in copyDepth()
1716 auto *stateManager = mRenderer->getStateManager(); in resolveDepth()
1851 auto *stateManager = mRenderer->getStateManager(); in resolveStencil()
DInputLayoutCache.cpp203 ProgramD3D *programD3D = renderer->getStateManager()->getProgramD3D(); in createInputLayout()
DPixelTransfer11.cpp202 StateManager11 *stateManager = mRenderer->getStateManager(); in copyBufferToTexture()
DSwapChain11.cpp866 StateManager11 *stateManager = mRenderer->getStateManager(); in copyOffscreenToBackbuffer()
937 mRenderer->getStateManager()->invalidateRenderTarget(); in present()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DContextGL.cpp69 return new ProgramGL(data, getFunctions(), getFeaturesGL(), getStateManager(), mRenderer); in createProgram()
85 StateManagerGL *stateManager = getStateManager(); in createTexture()
97 StateManagerGL *stateManager = getStateManager(); in createRenderbuffer()
122 StateManagerGL *stateManager = getStateManager(); in createVertexArray()
145 return new StandardQueryGL(type, getFunctions(), getStateManager()); in createQuery()
170 return new TransformFeedbackGL(state, getFunctions(), getStateManager()); in createTransformFeedback()
175 return new SamplerGL(state, getFunctions(), getStateManager()); in createSampler()
252 StateManagerGL *stateManager = getStateManager(); in setDrawArraysState()
295 StateManagerGL *stateManager = getStateManager(); in setDrawElementsState()
385 getStateManager()->bindBuffer(gl::BufferBinding::Array, buffer->getBufferID()); in updateAttributesForBaseInstance()
[all …]
DDisplayGL.cpp128 glContext->getStateManager()->pauseTransformFeedback(); in makeCurrent()
DRendererGL.h105 StateManagerGL *getStateManager() const { return mStateManager; } in getStateManager() function
DContextGL.h261 StateManagerGL *getStateManager();
DBlitGL.cpp80 StateManagerGL *stateManager = contextGL->getStateManager(); in enter()
107 StateManagerGL *stateManager = contextGL->getStateManager(); in exit()
119 contextGL->getStateManager()->bindSampler(unit, 0); in willUseTextureUnit()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/
DContextEGL.cpp35 getStateManager()->syncFromNativeContext(getNativeExtensions(), mExtState.get()); in onMakeCurrent()
51 getStateManager()->restoreNativeContext(getNativeExtensions(), mExtState.get()); in onUnMakeCurrent()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/gbm/
DDisplayGbm.cpp212 StateManagerGL *sm = mDisplay->getRenderer()->getStateManager(); in resize()
252 StateManagerGL *sm = mDisplay->getRenderer()->getStateManager(); in getTexture()
334 StateManagerGL *sm = mDisplay->getRenderer()->getStateManager(); in createRenderbuffers()
567 StateManagerGL *sm = getRenderer()->getStateManager(); in drawWithTexture()
718 StateManagerGL *sm = getRenderer()->getStateManager(); in drawBuffer()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DD3D11InputLayoutCacheTest.cpp71 rx::InputLayoutCache *inputLayoutCache = renderer11->getStateManager()->getInputLayoutCache(); in TEST_P()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/
DPbufferSurfaceCGL.cpp31 mStateManager(renderer->getStateManager()), in PbufferSurfaceCGL()
DWindowSurfaceCGL.mm160 mStateManager(renderer->getStateManager()),
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/
DPbufferSurfaceEAGL.cpp33 mStateManager(renderer->getStateManager()), in PbufferSurfaceEAGL()
DWindowSurfaceEAGL.mm134 mStateManager(renderer->getStateManager()),
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DContext9.cpp429 mRenderer->getStateManager()->syncState(mState, dirtyBits); in syncState()
445 mRenderer->getStateManager()->setAllDirtyBits(); in onMakeCurrent()
DRenderer9.h379 StateManager9 *getStateManager() { return &mStateManager; } in getStateManager() function
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/
DDisplayWGL.cpp420 state, mRenderer->getStateManager(), window, mD3D11Device, mD3D11DeviceHandle, in createWindowSurface()
453 return new D3DTextureSurfaceWGL(state, mRenderer->getStateManager(), buftype, clientBuffer, in createPbufferFromClientBuffer()

12