Searched refs:getUsedImageRange (Results 1 – 3 of 3) sorted by relevance
204 gl::RangeUI getUsedImageRange(gl::ShaderType type, bool readonly) const;
865 gl::RangeUI ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const in getUsedImageRange() function in rx::ProgramD3D
608 const int numReadonlyImages = programD3D.getUsedImageRange(shaderType, true).length(); in updateBuffer()609 const int numImages = programD3D.getUsedImageRange(shaderType, false).length(); in updateBuffer()2810 const gl::RangeUI readonlyImageRange = mProgramD3D->getUsedImageRange(shaderType, true); in applyTexturesForSRVs()2837 const gl::RangeUI imageRange = mProgramD3D->getUsedImageRange(shaderType, false); in applyTexturesForUAVs()