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Searched refs:getUsedImageRange (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h204 gl::RangeUI getUsedImageRange(gl::ShaderType type, bool readonly) const;
DProgramD3D.cpp865 gl::RangeUI ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const in getUsedImageRange() function in rx::ProgramD3D
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp608 const int numReadonlyImages = programD3D.getUsedImageRange(shaderType, true).length(); in updateBuffer()
609 const int numImages = programD3D.getUsedImageRange(shaderType, false).length(); in updateBuffer()
2810 const gl::RangeUI readonlyImageRange = mProgramD3D->getUsedImageRange(shaderType, true); in applyTexturesForSRVs()
2837 const gl::RangeUI imageRange = mProgramD3D->getUsedImageRange(shaderType, false); in applyTexturesForUAVs()