Searched refs:getUsedSamplerRange (Results 1 – 4 of 4) sorted by relevance
190 gl::RangeUI getUsedSamplerRange(gl::ShaderType type) const;
783 gl::RangeUI ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const in getUsedSamplerRange() function in rx::ProgramD3D
607 const int numSamplers = programD3D.getUsedSamplerRange(shaderType).length(); in updateBuffer()2774 const gl::RangeUI samplerRange = mProgramD3D->getUsedSamplerRange(shaderType); in applyTexturesForSRVs()3330 const gl::RangeUI samplerRange = mProgramD3D->getUsedSamplerRange(type); in generateSwizzlesForShader()
3221 const gl::RangeUI samplerRange = programD3D->getUsedSamplerRange(shaderType); in applyTextures()