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Searched refs:getUsedSamplerRange (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h190 gl::RangeUI getUsedSamplerRange(gl::ShaderType type) const;
DProgramD3D.cpp783 gl::RangeUI ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const in getUsedSamplerRange() function in rx::ProgramD3D
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp607 const int numSamplers = programD3D.getUsedSamplerRange(shaderType).length(); in updateBuffer()
2774 const gl::RangeUI samplerRange = mProgramD3D->getUsedSamplerRange(shaderType); in applyTexturesForSRVs()
3330 const gl::RangeUI samplerRange = mProgramD3D->getUsedSamplerRange(type); in generateSwizzlesForShader()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp3221 const gl::RangeUI samplerRange = programD3D->getUsedSamplerRange(shaderType); in applyTextures()