Searched refs:getVertexBindings (Results 1 – 13 of 13) sorted by relevance
54 const std::vector<VertexBinding> &getVertexBindings() const { return mVertexBindings; } in getVertexBindings() function251 const std::vector<VertexBinding> &getVertexBindings() const in getVertexBindings() function253 return mState.getVertexBindings(); in getVertexBindings()
886 const auto &bindings = state.getVertexArray()->getVertexBindings(); in ValidateDrawInstancedANGLE()
9385 const auto &vertexBindings = vao->getVertexBindings(); in updateVertexElementLimitsImpl()
252 const auto &bindings = mState.getVertexBindings(); in updateDirtyAttribs()305 const auto &bindings = mState.getVertexBindings(); in updateDynamicAttribs()
148 const auto &bindings = state.getVertexArray()->getVertexBindings(); in getInputLayout()
2091 const auto &vertexBindings = mVertexArray11->getState().getVertexBindings(); in syncCurrentValueAttribs()
283 const auto &bindings = mState.getVertexBindings(); in handleLineLoopIndirectDraw()468 const std::vector<gl::VertexBinding> &bindings = mState.getVertexBindings(); in syncState()561 const std::vector<gl::VertexBinding> &bindings = mState.getVertexBindings(); in updateActiveAttribInfo()778 const auto &bindings = mState.getVertexBindings(); in updateStreamedAttribs()
355 const auto &bindings = mState.getVertexBindings(); in computeStreamingAttributeSizes()430 const auto &bindings = mState.getVertexBindings(); in streamAttributes()580 const auto &bindings = mState.getVertexBindings(); in recoverForcedStreamingAttributesForDrawArraysInstanced()
368 const auto &bindings = mState.getVertexArray()->getVertexBindings(); in updateAttributesForBaseInstance()414 (mState.getVertexArray()->getVertexBindings())[attrib.bindingIndex]; in resetUpdatedAttributes()
267 const std::vector<gl::VertexBinding> &bindings = mState.getVertexBindings();389 const std::vector<gl::VertexBinding> &bindings = mState.getVertexBindings();521 const std::vector<gl::VertexBinding> &bindings = mState.getVertexBindings();
253 const auto &vertexBindings = vertexArray->getVertexBindings(); in prepareVertexData()
1312 SerializeVertexBindingsVector(json, vertexArrayState.getVertexBindings()); in SerializeVertexArrayState()
1988 const std::vector<gl::VertexBinding> &vertexBindings = vertexArray->getVertexBindings(); in CaptureVertexArrayState()