Searched refs:getVertexExecutableForCachedInputLayout (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | InputLayoutCache.cpp | 294 ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(context11, &shader, nullptr)); in createInputLayout()
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D | Context11.cpp | 904 ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(this, &vertexExe, &infoLog)); in triggerDrawCallProgramRecompilation()
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D | StateManager11.cpp | 2945 ANGLE_TRY(mProgramD3D->getVertexExecutableForCachedInputLayout(context11, &vertexExe, nullptr)); in syncProgram()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.h | 220 angle::Result getVertexExecutableForCachedInputLayout(d3d::Context *context,
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D | ProgramD3D.cpp | 1580 angle::Result ProgramD3D::getVertexExecutableForCachedInputLayout( in getVertexExecutableForCachedInputLayout() function in rx::ProgramD3D 1697 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(this, &mExecutable, &mInfoLog)); in run()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 1761 ANGLE_TRY(programD3D->getVertexExecutableForCachedInputLayout(contextD3D, &vertexExe, nullptr)); in applyShaders()
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