Searched refs:glViewIDOVR (Results 1 – 2 of 2) sorted by relevance
404 if (builtins.glViewIDOVR.enabled) in generateVaryingLinkHLSL()406 hlslStream << " nointerpolation uint gl_ViewID_OVR : " << builtins.glViewIDOVR.str() in generateVaryingLinkHLSL()527 if (vertexBuiltins.glViewIDOVR.enabled) in generateShaderLinkHLSL()716 ASSERT(pixelBuiltins.glViewIDOVR.enabled); in generateShaderLinkHLSL()1390 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glViewIDOVR.enabled == in BuiltinVaryingsD3D()1391 mBuiltinInfo[gl::ShaderType::Fragment].glViewIDOVR.enabled); in BuiltinVaryingsD3D()1454 builtins->glViewIDOVR.enable(userSemantic, reservedSemanticIndex++); in updateBuiltins()
109 BuiltinVarying glViewIDOVR; member