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Searched refs:glViewIDOVR (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp404 if (builtins.glViewIDOVR.enabled) in generateVaryingLinkHLSL()
406 hlslStream << " nointerpolation uint gl_ViewID_OVR : " << builtins.glViewIDOVR.str() in generateVaryingLinkHLSL()
527 if (vertexBuiltins.glViewIDOVR.enabled) in generateShaderLinkHLSL()
716 ASSERT(pixelBuiltins.glViewIDOVR.enabled); in generateShaderLinkHLSL()
1390 ASSERT(shaderModel < 4 || mBuiltinInfo[gl::ShaderType::Vertex].glViewIDOVR.enabled == in BuiltinVaryingsD3D()
1391 mBuiltinInfo[gl::ShaderType::Fragment].glViewIDOVR.enabled); in BuiltinVaryingsD3D()
1454 builtins->glViewIDOVR.enable(userSemantic, reservedSemanticIndex++); in updateBuiltins()
DDynamicHLSL.h109 BuiltinVarying glViewIDOVR; member