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Searched refs:gl_max_patch_vertices_value (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderErrors.cpp1889 glw::GLint gl_max_patch_vertices_value = 0; in getTessellationControlShaderCode() local
1891 gl.getIntegerv(m_glExtTokens.MAX_PATCH_VERTICES, &gl_max_patch_vertices_value); in getTessellationControlShaderCode()
1895 …tc_code_layout_qualifier_sstream << "layout (vertices = " << (gl_max_patch_vertices_value + 1) << … in getTessellationControlShaderCode()
DesextcTessellationShaderTessellation.cpp1055 glw::GLint gl_max_patch_vertices_value = 0; in initTest() local
1057 gl.getIntegerv(m_glExtTokens.MAX_PATCH_VERTICES, &gl_max_patch_vertices_value); in initTest()
1064 …const glw::GLint n_patch_vertices[] = { 4, gl_max_patch_vertices_value / 2, gl_max_patch_vertice… in initTest()