Searched refs:gl_max_patch_vertices_value (Results 1 – 2 of 2) sorted by relevance
1889 glw::GLint gl_max_patch_vertices_value = 0; in getTessellationControlShaderCode() local1891 gl.getIntegerv(m_glExtTokens.MAX_PATCH_VERTICES, &gl_max_patch_vertices_value); in getTessellationControlShaderCode()1895 …tc_code_layout_qualifier_sstream << "layout (vertices = " << (gl_max_patch_vertices_value + 1) << … in getTessellationControlShaderCode()
1055 glw::GLint gl_max_patch_vertices_value = 0; in initTest() local1057 gl.getIntegerv(m_glExtTokens.MAX_PATCH_VERTICES, &gl_max_patch_vertices_value); in initTest()1064 …const glw::GLint n_patch_vertices[] = { 4, gl_max_patch_vertices_value / 2, gl_max_patch_vertice… in initTest()