Searched refs:gl_ready_frame_count (Results 1 – 2 of 2) sorted by relevance
110 guint gl_ready_frame_count; /* n buffers ready for GL access */ member
462 "released %u", self->gl_pushed_frame_count, self->gl_ready_frame_count, in gst_amc_video_dec_close()474 self->gl_ready_frame_count = 0; in gst_amc_video_dec_close()909 sync->sink->gl_ready_frame_count) > 0) { in _gl_sync_release_buffer()912 sync->sink->gl_ready_frame_count - 1u; in _gl_sync_release_buffer()913 sync->sink->gl_ready_frame_count += diff; in _gl_sync_release_buffer()927 sync->sink->gl_ready_frame_count++; in _gl_sync_release_buffer()1118 sync->gl_frame_no, sync->sink->gl_ready_frame_count, in _amc_gl_possibly_wait_for_gl_sync()1147 && (gint) (sync->sink->gl_ready_frame_count - sync->gl_frame_no) < 0) { in _amc_gl_possibly_wait_for_gl_sync()2511 self->gl_ready_frame_count++; in gst_amc_video_dec_on_frame_available()2512 GST_LOG_OBJECT (self, "frame %u available", self->gl_ready_frame_count); in gst_amc_video_dec_on_frame_available()