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Searched refs:gl_resource_name (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dir_uniform.h91 struct gl_resource_name struct
100 struct gl_resource_name name; argument
227 resource_name_updated(struct gl_resource_name *name);
Dlinker.cpp3974 resource_name_updated(struct gl_resource_name *name) in resource_name_updated()
/third_party/mesa3d/src/mesa/main/
Dshader_types.h735 struct gl_resource_name name;
810 struct gl_resource_name name;
851 struct gl_resource_name name;
961 struct gl_resource_name name;
Dshaderapi.h48 struct gl_resource_name;
108 struct gl_resource_name *out);
Dshader_query.cpp530 struct gl_resource_name *out) in _mesa_program_get_resource_name()
694 struct gl_resource_name rname; in _mesa_program_resource_find_name()
2156 struct gl_resource_name name; in _mesa_create_program_resource_hash()
/third_party/mesa3d/docs/relnotes/
D22.0.0.rst2815 - glsl: add gl_resource_name to precompute "name" properties later
2817 - mesa: precompute strlen in gl_resource_name::length and use it
2819 - mesa: preparse [ and [0] in gl_resource_name and use it in shader_query.cpp