Searched refs:gl_resource_name (Results 1 – 6 of 6) sorted by relevance
91 struct gl_resource_name struct100 struct gl_resource_name name; argument227 resource_name_updated(struct gl_resource_name *name);
3974 resource_name_updated(struct gl_resource_name *name) in resource_name_updated()
735 struct gl_resource_name name;810 struct gl_resource_name name;851 struct gl_resource_name name;961 struct gl_resource_name name;
48 struct gl_resource_name;108 struct gl_resource_name *out);
530 struct gl_resource_name *out) in _mesa_program_get_resource_name()694 struct gl_resource_name rname; in _mesa_program_resource_find_name()2156 struct gl_resource_name name; in _mesa_create_program_resource_hash()
2815 - glsl: add gl_resource_name to precompute "name" properties later2817 - mesa: precompute strlen in gl_resource_name::length and use it2819 - mesa: preparse [ and [0] in gl_resource_name and use it in shader_query.cpp