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Searched refs:glfwGetJoystickButtons (Results 1 – 8 of 8) sorted by relevance

/third_party/glfw/tests/
Djoysticks.c87 buttons = glfwGetJoystickButtons(joysticks[index], &button_count); in draw_joystick()
134 glfwGetJoystickButtons(joy, &button_count); in joystick_callback()
Devents.c461 glfwGetJoystickButtons(joy, &buttonCount); in joystick_callback()
/third_party/skia/third_party/externals/imgui/examples/libs/glfw/include/GLFW/
Dglfw3.h3582 GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
/third_party/glfw/include/GLFW/
Dglfw3.h3601 GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_glfw.cpp404 const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &buttons_count); in ImGui_ImplGlfw_UpdateGamepads()
/third_party/glfw/src/
Dinput.c572 GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count) in glfwGetJoystickButtons() function
/third_party/glfw/docs/
Dmoving.dox376 glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
471 …e axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons |
Dinput.dox525 glfwGetJoystickButtons. See the reference documentation for the lifetime of the
530 const unsigned char* axes = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &count);