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Searched refs:glthread_vao (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread_varray.c38 _mesa_glthread_reset_vao(struct glthread_vao *vao) in _mesa_glthread_reset_vao()
71 static struct glthread_vao *
75 struct glthread_vao *vao; in lookup_vao()
101 struct glthread_vao *vao = lookup_vao(ctx, id); in _mesa_glthread_BindVertexArray()
122 struct glthread_vao *vao = lookup_vao(ctx, ids[i]); in _mesa_glthread_DeleteVertexArrays()
154 struct glthread_vao *vao; in _mesa_glthread_GenVertexArrays()
167 static inline struct glthread_vao *
217 enable_buffer(struct glthread_vao *vao, unsigned binding_index) in enable_buffer()
228 disable_buffer(struct glthread_vao *vao, unsigned binding_index) in disable_buffer()
254 struct glthread_vao *vao = get_vao(ctx, vaobj); in _mesa_glthread_ClientState()
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Dglthread.h70 struct glthread_vao { struct
116 struct glthread_vao VAO;
200 struct glthread_vao *CurrentVAO;
201 struct glthread_vao *LastLookedUpVAO;
202 struct glthread_vao DefaultVAO;
252 void _mesa_glthread_reset_vao(struct glthread_vao *vao);
Dglthread_marshal.h96 struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices_or_indices()
107 const struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices()
117 const struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices_or_indirect()
128 struct glthread_vao *vao = glthread->CurrentVAO; in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect()
Dglthread_draw.c115 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in upload_vertices()
383 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in draw_arrays()
505 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in _mesa_marshal_MultiDrawArrays()
782 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in draw_elements()
1004 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in _mesa_marshal_MultiDrawElementsBaseVertex()