Searched refs:goom_irand (Results 1 – 7 of 7) sorted by relevance
/third_party/gstreamer/gstplugins_good/gst/goom/ |
D | goom_core.c | 261 if (goom_irand (goomInfo->gRandom, 16) == 0) in goom_update() 262 switch (goom_irand (goomInfo->gRandom, 34)) { in goom_update() 266 goom_irand (goomInfo->gRandom, 2); in goom_update() 273 (goom_irand (goomInfo->gRandom, 3) == 0); in goom_update() 274 if (goom_irand (goomInfo->gRandom, 2)) in goom_update() 307 (goom_irand (goomInfo->gRandom, 3) == 0); in goom_update() 319 (goom_irand (goomInfo->gRandom, 4) == 0); in goom_update() 321 goom_irand (goomInfo->gRandom, 2); in goom_update() 358 && (goom_irand (goomInfo->gRandom, 3))) { in goom_update() 360 goom_irand (goomInfo->gRandom, goomInfo->statesRangeMax); in goom_update() [all …]
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D | flying_stars_fx.c | 185 ro = radius * (float) goom_irand (info->gRandom, 100) / 100.0f; in addABomb() 186 ro *= (float) goom_irand (info->gRandom, 100) / 100.0f + 1.0f; in addABomb() 187 theta = goom_irand (info->gRandom, 256); in addABomb() 226 int max = (int) ((1.0f + info->sound.goomPower) * goom_irand (info->gRandom, in fs_sound_event_occured() 229 (1.0f + info->sound.goomPower) * (float) (goom_irand (info->gRandom, in fs_sound_event_occured() 241 mx = goom_irand (info->gRandom, info->screen.width); in fs_sound_event_occured() 242 my = goom_irand (info->gRandom, info->screen.height); in fs_sound_event_occured() 251 mx = goom_irand (info->gRandom, info->screen.width); in fs_sound_event_occured() 256 my = -(info->screen.height / 3) - goom_irand (info->gRandom, in fs_sound_event_occured() 307 if (goom_irand (info->gRandom, 20) == 1) { in fs_apply() [all …]
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D | tentacle3d.c | 240 goom_irand (goomInfo->gRandom, in pretty_move() 241 200) ? 0 : 100 + goom_irand (goomInfo->gRandom, 60); in pretty_move() 259 goom_irand (goomInfo->gRandom, in pretty_move() 260 500) ? fx_data->rotation : goom_irand (goomInfo->gRandom, 2); in pretty_move() 305 if ((fx_data->lig < 6.3f) && (goom_irand (goomInfo->gRandom, 30) == 0)) in tentacle_update() 306 fx_data->dstcol = goom_irand (goomInfo->gRandom, NB_TENTACLE_COLORS); in tentacle_update() 337 (float) (ShiftRight (data[0][goom_irand (goomInfo->gRandom, 511)], in tentacle_update()
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D | filters.c | 519 int decc = goom_irand (goomInfo->gRandom, 8) - 4; in generateTheWaterFXHorizontalDirectionBuffer() 520 int spdc = goom_irand (goomInfo->gRandom, 8) - 4; in generateTheWaterFXHorizontalDirectionBuffer() 521 int accel = goom_irand (goomInfo->gRandom, 8) - 4; in generateTheWaterFXHorizontalDirectionBuffer() 529 goom_irand (goomInfo->gRandom, 3) - goom_irand (goomInfo->gRandom, 3); in generateTheWaterFXHorizontalDirectionBuffer() 537 spdc = spdc - goom_irand (goomInfo->gRandom, 3) + accel / 10; in generateTheWaterFXHorizontalDirectionBuffer() 539 spdc = spdc + goom_irand (goomInfo->gRandom, 3) + accel / 10; in generateTheWaterFXHorizontalDirectionBuffer() 542 spdc -= goom_irand (goomInfo->gRandom, 3) - 2; in generateTheWaterFXHorizontalDirectionBuffer() 545 spdc += goom_irand (goomInfo->gRandom, 3) + 2; in generateTheWaterFXHorizontalDirectionBuffer() 551 goom_irand (goomInfo->gRandom, 2) - goom_irand (goomInfo->gRandom, 2); in generateTheWaterFXHorizontalDirectionBuffer()
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D | goom_tools.h | 44 inline static int goom_irand(GoomRandom *grandom, int i) { in goom_irand() function
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D | lines.c | 159 l->powinc = (float) (goom_irand (l->goomInfo->gRandom, 20) + 10) / 300.0f; in goom_lines_move() 163 l->powinc = -(float) (goom_irand (l->goomInfo->gRandom, 20) + 10) / 300.0f; in goom_lines_move()
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D | convolve_fx.c | 321 switch (goom_irand (info->gRandom, 300)) { in convolve_apply()
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