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Searched refs:grid_step (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/imgui/
Dimgui_widgets.cpp4057 …rRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off… in RenderColorRectWithAlphaCheckerboard() argument
4067 for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++) in RenderColorRectWithAlphaCheckerboard()
4069 float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y); in RenderColorRectWithAlphaCheckerboard()
4072 … for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f) in RenderColorRectWithAlphaCheckerboard()
4074 float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x); in RenderColorRectWithAlphaCheckerboard()
4435 float grid_step = ImMin(size.x, size.y) / 2.99f; in ColorButton() local
4436 float rounding = ImMin(g.Style.FrameRounding, grid_step * 0.5f); in ColorButton()
4443 …erboard(ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col), grid_s… in ColorButton()
4451 …hAlphaCheckerboard(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off… in ColorButton()
Dimgui_internal.h1447 …WithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off…
/third_party/skia/third_party/externals/imgui/
Dimgui_draw.cpp3916 …ard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off… in RenderColorRectWithAlphaCheckerboard() argument
3927 for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++) in RenderColorRectWithAlphaCheckerboard()
3929 float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y); in RenderColorRectWithAlphaCheckerboard()
3932 … for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f) in RenderColorRectWithAlphaCheckerboard()
3934 float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x); in RenderColorRectWithAlphaCheckerboard()
Dimgui_widgets.cpp5473 float grid_step = ImMin(size.x, size.y) / 2.99f; in ColorButton() local
5474 float rounding = ImMin(g.Style.FrameRounding, grid_step * 0.5f); in ColorButton()
5485 …List, ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), grid… in ColorButton()
5493 …(window->DrawList, bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off… in ColorButton()
Dimgui_internal.h2648 …mDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off…