Searched refs:gs_key (Results 1 – 6 of 6) sorted by relevance
127 num_used_outputs = c->gs_key->num_used_outputs; in v3d_varying_slot_vpm_offset()128 used_outputs = c->gs_key->used_outputs; in v3d_varying_slot_vpm_offset()519 if (c->gs_key->is_coord) { in v3d_nir_setup_vpm_layout_gs()529 if (!c->gs_key->is_coord) { in v3d_nir_setup_vpm_layout_gs()541 if (c->gs_key->per_vertex_point_size) in v3d_nir_setup_vpm_layout_gs()547 state->varyings_vpm_offset + c->gs_key->num_used_outputs; in v3d_nir_setup_vpm_layout_gs()630 num_used_outputs = c->gs_key->num_used_outputs; in v3d_nir_emit_ff_vpm_outputs()
943 for (int i = 0; i < c->gs_key->num_used_outputs; i++) { in v3d_nir_lower_gs_early()944 int slot = v3d_slot_get_slot(c->gs_key->used_outputs[i]); in v3d_nir_lower_gs_early()945 int comp = v3d_slot_get_component(c->gs_key->used_outputs[i]); in v3d_nir_lower_gs_early()955 if (c->gs_key->per_vertex_point_size) in v3d_nir_lower_gs_early()1521 c->gs_key = (struct v3d_gs_key *) c->key; in v3d_attempt_compile()2134 else if (c->gs_key && c->gs_key->is_coord) in vir_get_stage_name()
838 struct v3d_gs_key *gs_key; member
232 struct d3d12_gs_variant_key gs_key; member
501 gs->gs_key = *key; in create_geometry_shader_variant()516 hash, &gs->gs_key, gs); in d3d12_get_gs_variant()
632 if (gs && memcmp(&gs->gs_key, &key, sizeof(key)) == 0) in validate_geometry_shader_variant()1044 sel_ctx->ctx->gfx_stages[PIPE_SHADER_GEOMETRY]->gs_key.has_front_face) { in d3d12_fill_shader_key()