Searched refs:gst_gl_context_get_gl_api (Results 1 – 19 of 19) sorted by relevance
231 if (gst_gl_context_get_gl_api (fb->context) & (GST_GL_API_OPENGL | in gst_gl_framebuffer_new_with_default_depth()235 } else if (gst_gl_context_get_gl_api (fb->context) & GST_GL_API_GLES2) { in gst_gl_framebuffer_new_with_default_depth()303 if (gst_gl_context_get_gl_api (fb->context) & (GST_GL_API_OPENGL | in gst_gl_framebuffer_draw_to_texture()309 if (gst_gl_context_get_gl_api (fb->context) & (GST_GL_API_OPENGL | in gst_gl_framebuffer_draw_to_texture()
188 GstGLAPI gl_api = gst_gl_context_get_gl_api (context); in _gst_gl_feature_check()200 gst_gl_context_get_gl_api (context), gl_major, gl_minor); in _gst_gl_feature_check()
575 } else if ((gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL) != 0) { in gst_gl_context_supports_glsl_profile_version()578 } else if ((gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL3) != 0) { in gst_gl_context_supports_glsl_profile_version()604 gl_api = gst_gl_context_get_gl_api (context); in gst_gl_context_supports_glsl_profile_version()873 gl_api = gst_gl_context_get_gl_api (context); in _mangle_version_profile_from_gl_api()
844 gst_gl_context_get_gl_api (GstGLContext * context) in gst_gl_context_get_gl_api() function895 gl_api = gst_gl_context_get_gl_api (context); in gst_gl_context_get_proc_address()1341 gl_api = gst_gl_context_get_gl_api (context); in gst_gl_context_create_thread()1480 gl_api = gst_gl_context_get_gl_api (context); in gst_gl_context_fill_info()1732 if ((gst_gl_context_get_gl_api (context) & api) == GST_GL_API_NONE) in gst_gl_context_check_gl_version()
200 GstGLAPI gst_gl_context_get_gl_api (GstGLContext *context);
576 GstGLAPI current_gl_api = gst_gl_context_get_gl_api (filter->context); in gst_gl_base_filter_find_gl_context_unlocked()592 GstGLAPI gl_api = gst_gl_context_get_gl_api (filter->context); in gst_gl_base_filter_find_gl_context_unlocked()
585 if ((gst_gl_context_get_gl_api (src-> in gst_gl_base_src_find_gl_context_unlocked()600 GstGLAPI gl_api = gst_gl_context_get_gl_api (src->context); in gst_gl_base_src_find_gl_context_unlocked()
511 if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2 in _gl_mem_copy_thread()
1113 if (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL) { in _draw_with_shader_cb()
1110 gst_gl_api_to_string (gst_gl_context_get_gl_api (upload->upload-> in _upload_meta_upload_propose_allocation()
376 apis = gst_gl_context_get_gl_api (context); in GST_START_TEST()383 apis2 = gst_gl_context_get_gl_api (wrapped_context); in GST_START_TEST()466 api = gst_gl_context_get_gl_api (context); in GST_START_TEST()
243 if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) in GST_START_TEST()
184 if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context)) in gst_gl_colorscale_filter_texture()
215 if ((gst_gl_context_get_gl_api (mix-> in _get_gl_context_unlocked()230 GstGLAPI gl_api = gst_gl_context_get_gl_api (mix->context); in _get_gl_context_unlocked()
551 GstGLAPI current_gl_api = gst_gl_context_get_gl_api (self->context); in ensure_context_unlocked()563 GstGLAPI gl_api = gst_gl_context_get_gl_api (self->context); in ensure_context_unlocked()
421 if (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL) { in set_horizontal_swap()
446 if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context) & in gst_gl_overlay_callback()
804 if (gst_gl_context_get_gl_api (base_filter->context)) { in gst_gl_transformation_gl_start()
255 gst_gl_display_filter_gl_api (display, gst_gl_context_get_gl_api (*wrap_glcontext));