Searched refs:hDepthStencilState (Results 1 – 3 of 3) sorted by relevance
273 CastDepthStencilState(D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState) in CastDepthStencilState() argument275 return static_cast<DepthStencilState *>(hDepthStencilState.pDrvPrivate); in CastDepthStencilState()280 CastPipeDepthStencilState(D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState) in CastPipeDepthStencilState() argument282 DepthStencilState *pDepthStencilState = CastDepthStencilState(hDepthStencilState); in CastPipeDepthStencilState()
105 D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState,109 D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState);
891 D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState, // IN in CreateDepthStencilState() argument897 DepthStencilState *pDepthStencilState = CastDepthStencilState(hDepthStencilState); in CreateDepthStencilState()961 D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState) // IN in DestroyDepthStencilState() argument966 DepthStencilState *pDepthStencilState = CastDepthStencilState(hDepthStencilState); in DestroyDepthStencilState()