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Searched refs:hDepthStencilState (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DState.h273 CastDepthStencilState(D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState) in CastDepthStencilState() argument
275 return static_cast<DepthStencilState *>(hDepthStencilState.pDrvPrivate); in CastDepthStencilState()
280 CastPipeDepthStencilState(D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState) in CastPipeDepthStencilState() argument
282 DepthStencilState *pDepthStencilState = CastDepthStencilState(hDepthStencilState); in CastPipeDepthStencilState()
DOutputMerger.h105 D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState,
109 D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState);
DOutputMerger.cpp891 D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState, // IN in CreateDepthStencilState() argument
897 DepthStencilState *pDepthStencilState = CastDepthStencilState(hDepthStencilState); in CreateDepthStencilState()
961 D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState) // IN in DestroyDepthStencilState() argument
966 DepthStencilState *pDepthStencilState = CastDepthStencilState(hDepthStencilState); in DestroyDepthStencilState()